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  1. #1
    Registered User
    Join Date
    Nov 2004
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    4

    Can I make 3D games with Symbian C++?

    Hi, can I make 3D games with Symbian C++ for nokia 6600 or NGage?
    I would like to make 3D game like Tomb raider in NGage. Does symbian has the technology that support 3D graphic engine?
    Does it support openGL?
    And which tools / SDK should I use to make this?
    Thanx

  2. #2
    Super Contributor
    Join Date
    Mar 2003
    Location
    Finland
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    9,553
    For N-Gage game developers: https://developer.n-gage.com/site/gl...ome/p_home.jsp

    You could also license 3D libraries, sich as those from http://www.fathammer.com

    And, of course, you can also develop your own 3D graphics libraries as well.

  3. #3
    Super Contributor
    Join Date
    May 2003
    Location
    Vancouver, Canada
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    985
    For non N-Gage games (6600, 7610, etc.), you can use normal Series 60 SDK. There are some 3D graphics library, from Fathammer X-Forge or Hybrid's OpenGL ES (http://www.hybrid.fi/main/esframework/index.php).

    For N-Gage, I believe you have to sign a special contract to become an authorized N-Gage developer. After signing the contract, you will receive SDK with OpenGL ES library.

    Antony

  4. #4
    Registered User
    Join Date
    Nov 2004
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    4
    Can I use normal Series 60 SDK to make 3D graphic? or I have to use third party 3D graphic library such as hybrid?

    Can I use hybrid library for free? how can I combine it with the Series 60 SDK?

    For fathammer, I can't find any documentation or download 3D library at the website. How can I get it?

    Thanx

  5. #5
    Super Contributor
    Join Date
    Mar 2003
    Location
    Finland
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    9,553
    You can use normal Series 60 SDK to make 3D graphic, if you write first the 3D libraries yourself, or buy/license them from somewhere.

    Fathammer sales contacts (I don't think it is free): http://www.fathammer.com/id/contact/index1.html

  6. #6
    Super Contributor
    Join Date
    May 2003
    Location
    Vancouver, Canada
    Posts
    985
    For Hybrid's OpenGL ES, there is a licensing fee for commercial applications (but no need for non-commercial ones).

    If you want to be a authorized N-Gage developers, this already part of the SDK, but you have to pay also some thousand $.

    Antony

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