I am currently developing a game for the N-Gage QD device and have encountered great trouble in setting the transparency for my Sprites.
I noticed that on Series 30 and Series 40 MIDP 1.0 phones PNG image transparency is supported. But that doesnt seem to be the case on the N-Gage QD.
Is there any way possible to set the transparency for my Sprites manually. Or is there any known solution to this problem.
Any help or solutions are highly appreciated.
Also .. is this problem only faced by the N-GAGE QD phone or all the Series 60 MIDP 1.0 phones?
Do any Series 60 MIDP 1.0 phones support .PNG image transparency.
(P.S, i have posted this similar question in the graphics and sounds forum. sry didnt mean to spam but I have run out of resources and seriously need some guidance.)