I have a question about the sound format used in the Sound Mixer Example...
There are files with .wav endings but they are not genuine .wav files. If you look at the file loading procedure in the Sound Mixer Example, you see that these files only contain pure sound data ( no file headers whatsoever ). This is why they can't be played with some media player...
Now, does somebody know how to make such files from "usual" .wav's OR how to extract a sound file's pure sound data in a program ( sort of like getting access to pure image data of a CFbsBitmap via 'DataAddress()' )??
This is really important to me so maybe even some Nokia Expert could help?!
Thanks for any suggestions/help!