I am working on a game that uses SIP to connect players.

Problem is that when I run 6 player game. Connection is estaiblished. All players r able to join(Accept invitation) me.

After successful connection any one player starts behaving absurd. Sometimes his chat message will not go to everyone, etc.

I can play game successfully with 5 players.
I'm testing on 3 PC's having 2 emulators on each.

I'm unable to understand reason. I tried with each player starting as HOST. Does sockets have something that I do't know....