It seems that rotations around vectors
(1, 0, 0) and (-1, 0, 0) at the some angle are equal (at least visualy) instead of supplemnt each other to 360 degrees. does someone experinced the same problem?
I am new in Symbian and OpenGL so may
be it's just my misunderstanding of what glRoate does?
Can anyoune help?
I am using SDK S60 2nd fp2