Hey Eveyone,

I am encoding the bitmap to desc at the client side and sending it to server.

As I know Recv() will complete only after recieving all the data sent. But I will be sending the bitmap frames continuously.
So should I use RecvOneOrMore(). If yes, should it be this way
TDes8 *iBuffer; //declared in header file

void CMessageServer::RequestData()
iAcceptedSocket.RecvOneOrMore(*iBuffer, 0, iStatus, iLen);


Or should I declare iBuufer as
TBuf<Length> iBuffer;

Then what should be the "Length".

Thanks in advance.