Hello I'm trying to get CMdaAudioPlayerUtility::SetRepeats() play repeatedly a wav or mp3 sample but there is a delay between the repeats, something like half a second... This is a short sample music, I need it to loop perfectly !
I also tried the callback method MapcPlayComplete from MMdaAudioPlayerCallback (when the play is done, I restart the sound) but I also have a gap between the end of the sound and the start of the new one...
Did anybody manage to loop correctly a sound ? Will I have to try CMdaAudioOutputStream or will the problem be the same ?
Thanks in advance.