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  1. #1
    Registered User
    Join Date
    Mar 2005

    SMS invoked application

    if a game/application is started by an incoming
    SMS (in startApp(), PushRegistry.listConnection()
    shows connections), can the application check the
    sender dynamically and reject the SMS (to avoid being
    charged for it), or is it already too late? I know you can
    use some property as filter but I'd like to do it

    The 2nd question: can the game/application process
    the incoming SMS silently, without showing anything
    to the phone owner (no rings, signals, screen change, etc.)


  2. #2
    Registered User
    Join Date
    Mar 2003

    sms charging

    i think sms are allways paid by the sender,
    so there is no receiver charging

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