i am using OpenGL ES to display 3D models on my Series 60 app. i imitated the applications avaialble in FP2 SDk but there was something going wrong with my lightening because of the normals data. in the SimpleLight SDk app, the duck model had a strange representation of normals, they are integers instead of floats and have the same number as the verticies of the duck. how could this be done? all the models that i created using 3D S Max had less or more normals than the available verticies of the object. without having the same nb of normals and vertices, i will always have a problem in the lighteneing and shading since i am using glDrawElement() and data list arrays.
any one can suggest anything???