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  1. #1
    Registered User
    Join Date
    Nov 2003
    Location
    Switzerland
    Posts
    34

    6680 image data loss in game

    On my MIDP1 game image data seems to get lost on 6680, on NGage, 6630, 6600, 7610, 3650 etc it works fine though:

    http://www.maratron.ch/dev/LS.jpg
    the character and other images get crippled as u see in this image

    what could cause that??

  2. #2
    Super Contributor
    Join Date
    Mar 2003
    Location
    Finland
    Posts
    9,560
    The 262K colour display of the 6680, perhaps?

  3. #3
    Registered User
    Join Date
    Nov 2003
    Location
    Switzerland
    Posts
    34
    it should load 8bit png with arbitrary palette and sample colors on internally though

  4. #4
    Regular Contributor
    Join Date
    Mar 2003
    Location
    Switzerland
    Posts
    78
    As far as I know no phone uses palette's internally (Except maybe the old Siemens S55, as it ONLY supported 256 colors). The image is probably loaded into memory and kept in the native format, for faster drawing. So having a large image suddenly using 256K colors instead of 65K will make a difference. Maybe it uses 4 bytes pr pixel and since the phone dont have much more memory it will cause problems.

    We also have some issues with 6680 and I'm sure it is all to do with the same issue.

    Cheers,
    Sam

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