I'm working on a game and am now at a point where it sort of looks good but all of a sudden none of the in-game texts (likes scores) show on the phone or any emulator.
What I've got is a GameCanvas class that has 3 layers; the player's sprite, the monster-sprite and a TiledLayer that draws the background. All works fine.
Now I want to show the texts of the scores on the screen as well, but when I add the TiledLayer to the LayerManager, it is painted over the texts (which I create on the same Graphics object I paint the layers on).
Is there any order in which I need to draw everything on the screen, or is there something else I should know?
Thanks in advance for any help,