Hi to all forum!
I've made an OpenGL ES app for my nokia 6630 and it's all ok! now I want try it on a Nokia 6680, similar to 6630 but with 262k color display.

In container class of my app i've this code to choose the buffer size:

switch(DMode)
{
case(EColor4K):
BufferSize = 12;
break;
case(EColor64K):
BufferSize = 16;
break;
case(EColor16M):
BufferSize = 24;
break;
case(EColor16MU):
BufferSize = 32;
break;
default:
_LIT(KDModeError, "unsupported displaymode");
User::Panic( KDModeError, 0 );
break;
}

const EGLint attrib_list[] = { EGL_BUFFER_SIZE,BufferSize,
EGL_DEPTH_SIZE,16,
EGL_NONE };


In the switch there's no 262k option, so what buffer size I've to choose to optimize my app for nokia 6680?
Thanks!