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  1. #1
    Registered User
    Join Date
    Dec 2005
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    4

    How to integrate ui/engine in 3rd ed. SDK

    Hi,

    I have problems integrating my application's(c++) ui and engine. I succeeded on doing this on later versions of SDK, but now i dont get this work...

    Has E32Main-function something to do with the problem??? If some one knows any application examples. . .

    Any help appreciated,

  2. #2
    Regular Contributor
    Join Date
    Oct 2005
    Location
    London, UK
    Posts
    235

    Re: How to integrate ui/engine in 3rd ed. SDK

    Wow thats as clear as mud!

    Be more specific, what isn't working? does it panic? does it just not to what you expect?

    The E32Main is the main entry point for .exe programs, as opposed to E32Dll for .apps.

    ViruDoshi
    ~ No Style Without Substance ~

  3. #3
    Registered User
    Join Date
    Dec 2005
    Posts
    4

    Re: How to integrate ui/engine in 3rd ed. SDK

    Sure E32Main() function is entrypoint for .exe program : )

    CopyPaste E32Dll() -->E32Main()

    When I start UI-application(.exe) it does not start --> no error-code's, no warnings.

    But if I "Comment out" my engine(.dll) everything goes perfect, UI-application starts?

    UI application uses/found engine.lib, because if I comment out engine.lib from my .mmp file, I cant use EXPORT functions from engine.

    There is some mysterious : )

    Engine-code references from UI-application-document

    ::ConstructL()
    {
    iEngine->CEngine::NewL();
    }

    CEngine* CDocument::Model()
    {
    return iEngine;
    }

    and from engine.cpp

    #ifndef EKA2

    EXPORT_C TInt E32Dll(TDllreason)
    {
    return KErrNone;
    }
    #endif EKA2

    I use engine functions from appui:(no errors, no warnings)

    iDocument->Model()->GetString();


    Hopefully this helps? : )

    Quote Originally Posted by ViruDoshi
    Wow thats as clear as mud!

    Be more specific, what isn't working? does it panic? does it just not to what you expect?

    The E32Main is the main entry point for .exe programs, as opposed to E32Dll for .apps.

    ViruDoshi

  4. #4
    Regular Contributor
    Join Date
    Jun 2004
    Posts
    53

    Unhappy Re: How to integrate ui/engine in 3rd ed. SDK

    Hi,

    I am having exactly same problem as you tapioo. I am also trying to integrate my GUI and engine, but did not get it work with 3rd edition SDK... :(

    It seems that no one has the solutions for the problem. Maybe some expert from the forum nokia can help us...???

    ps. Do I need to define capabilities only for target or are they also needed on the emulator environment?

    -jrantam

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