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  1. #1
    Registered User
    Join Date
    Dec 2003
    Posts
    45

    N70 hangs with 6600 code?

    Hi,

    We've been asked to port some of our old J2ME games as a back fill on the new Nokia devices. I've tried running the 6600 version on the N70 and it seems to hang the first time it tries to draw the main game (I've got through the Frontend ok at this stage, some code is working ok). I've no idea what is causing this, but the whole phone just locks up and and I can drop out to the OS and back to the game with the Symbian key, but the game itself is just locked up with half the screen drawn.

    Is there a quick reference of known issues with the N70, or some differences or dos and donts on this device. I was expecting the 6600 code to work with little issue.

    Any help or pointers to info much appreciated.

  2. #2
    Registered User
    Join Date
    Dec 2003
    Posts
    45

    Re: N70 hangs with 6600 code?

    Hi again,

    Does anyone have any clues on this? Or can point in the area of some information on PNG size limits, heap limits or anything that might be causing the lock up. I was expecting the N70 to be at least as good as the 6600.

    Any quick pointers very much appreciated as Im on a tight deadline.

    Thanks

  3. #3
    Super Contributor
    Join Date
    Apr 2003
    Location
    USA, CA
    Posts
    7,191

    Re: N70 hangs with 6600 code?

    Shooting in the dark here. 6600 is a CLDC 1.0 device and N70 is a CLDC 1.1 device. That might have some impact if you are using the same JAR file for both. Try building the JAR from the original codebase using the correct SDK (S60 2nd Edition FP3).

    Hartti

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