I have been trying to develop a game on a 3230 (S60 2ED) and the game paits very slowly on the device whereas on other non-Symbian NOKIA devices it is very fast.
Also, I have found out that the more the frames in a Sprite, the slower it paits it when you transform it.
Does anyone suspect why?
I mean, what is the proper way to implement a Java game for S60? Do I have to use int RGB and drawPixels() for the sprites or what?