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  1. #1
    Registered User
    Join Date
    Oct 2006
    Posts
    2

    Question setFullscreenMode() on N-Gage QD

    Hi!

    I have a problem in using setFullScreenMode on N-Gage QD. Using the command setFullScreenMode (true or false) the game exits.

    Someone has some suggestion?

    Thanks!

  2. #2
    Registered User
    Join Date
    Jun 2006
    Posts
    259

    Re: setFullscreenMode() on N-Gage QD

    Hi,

    Try with this code ---> iAppContainer->ConstructL( /*ClientRect()*/ ApplicationRect());

    Cheer's

  3. #3
    Registered User
    Join Date
    Oct 2006
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    2

    Re: setFullscreenMode() on N-Gage QD

    Yes, the application closes when i call setFullscreenMode(true/false)

  4. #4
    Registered User
    Join Date
    Jul 2006
    Location
    legazpi city, philippines
    Posts
    22

    Re: setFullscreenMode() on N-Gage QD

    N-gage qd uses midp 1.0 and midp 1.0 is not capable of going to full screen mode. If you want to set your application to full screen mode, you need to use the nokia specific classes.
    http://sonusdream.blogspot.com/

  5. #5
    Regular Contributor
    Join Date
    Sep 2003
    Location
    Finland
    Posts
    99

    Re: setFullscreenMode() on N-Gage QD

    To do this on Nokia MIDP1.0 devices you need to use Nokia's libraries, more specifically com.nokia.mid.ui.FullCanvas;
    http://users.tkk.fi/~tlindber
    http://bttris.game-server.com
    http://roosterdesigns.fi/glassplayer

  6. #6
    Registered User
    Join Date
    Nov 2006
    Posts
    6

    Re: setFullscreenMode() on N-Gage QD

    MIDP 1.0 does not support setFullScreenMode() and N-gage QD is MIDP 1.0.
    what you need to do is import com.nokia.mid.ui.*; package in your class and then extend the FullCanvas class instead of the Canvas class. This will solve your problem.
    Cheers!!!

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