The Khronos Group has launched the first episode in the Mobile Media Developer podcast series. In this new series, the developers behind the industry standards for 3D, 2D, video and audio for mobile devices describe how the new technologies work and how they can be used by developers, carriers and manufacturers to create applications for mobile phone, handhelds and game consoles.

The first podcast previews the new OpenKODE APIs. OpenKODE provides functionally similar to DirectX on the PC, except it is cross-platform, royalty-free and streamlined for handheld devices. The goal of OpenKODE is to make it easier for developers (and carriers) to deploy rich media applications on mobile phones, by providing system abstraction so that developers don’t have to worry about the underlying handset hardware or OS.

OpenKODE provides a well-defined media stack with native performance media acceleration for 3D Graphics (OpenGL ES), vector and raster graphics (OpenVG ), streaming media, video and image processing (OpenMAX), and enhanced positional audio (OpenSL ES). Native performance speed gains can be 5-10 times faster than using Java alone.

In addition to state-of-the-art media acceleration technologies, OpenKODE also provides portable access to operating system resources, input devices and displays.

Upcoming podcasts will discuss each of the 3D, 2D, video and audio media acceleration technologies, as well as interview developers working on real world projects using the APIs.

Subscribe on iTunes
http://phobos.apple.com/WebObjects/M...st?id=20436852
or on the Khronos website
http://www.khronos.org/podcasts/