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Thread: new to SNAP

  1. #1
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    new to SNAP

    I am going to start working on my own solution for the game world. Where can i find some examples, data on SNAP ... its effectivness and of course the inside tricks... is it available?

    please answer

  2. #2
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    Re: new to SNAP

    Hi melas21,

    if you already have not download the SNAP Mobile SDK 1.3 at
    http://www.forum.nokia.com/info/sw.n...lient_SDK.html

    You can find Hello World example and SNAP Mobile Sample Game (Maze Racer) examples in that packet under \samples folder.

    If you have any questions, please post them to this board.

    Cheers!

    - Heidi

  3. #3
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    Re: new to SNAP

    I have already downloaded the SNAP packege and here are some issues after reading through the documentation:

    1. i have read that You are using http or socet connection in communication. What is the mechanism for choosing withc mechanism to use?

    2. What about porting applications. I am asking becouse i am designing my own engine and the porting issues are the most important

    3. Are U using some kind os compression or secure connection??

    4. Is there some kind of scalable mechanism that i can provide for my network game to extend the list of commands??

    5. If using http how U ensure the stability of connection ??

    6. is there a test serer that i could begin some tests on the real thing??

    Thanks
    mchmielewski

  4. #4
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    Re: new to SNAP

    Hello Mchmielewski,

    1. You have to choose the protocol when initiating the ServerComm() see example from our sample app. You should also specify which protocol you want to use in the application JAD file with SNAP-Mobile-Protocol: http/tcp.

    2. SNAP Mobile API does not have porting it self, but it can be implemented with different porting applications etc. What kind of porting engine you have?

    3. We are only using encryption with parts of our code not all of it. In example passwords and birthdays and such are send over the network encrypted.

    4. What kind of commands are you looking for? What kind of scalability?

    5. The application can watch for the connection conditions by listening the errors received from the server or from the network.

    6. There is a real testing server time available for purchase for Forum Nokia members at https://pro.forum.nokia.com/showProd...roduct_id=4597. If you do not wish to purchase server time, there is also a server emulator tool included in the SDK.

    Thanks!

    - Heidi
    Last edited by heihauki; 2006-12-02 at 01:41.

  5. #5
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    Re: new to SNAP

    Could i contact You on priv i have some ideas speccially connected with the protocol and stability of the solution i would like to discuss.

  6. #6
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    Re: new to SNAP

    Hello Mchmielewski,

    could you explain in little more detail here what you are talking about exactly.

    Cheers!

    - Heidi

  7. #7
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    Re: new to SNAP

    First of all the problem of porting:
    - in my solution i would like to provide a scalable framework for connections but for all devices not only midp 2.0 but also midp 1.0 all using http
    - i am thinking of using GZIP compression for compressing and hiding fragile data (perhaps also a Bouncy Castle Crypto API)
    - for protocol i will use XML along with the kXML parser. System each time You log in will download a set of commands their parameters and their types so the user could execute them in game.

    For the first trial version i willl design a strategy game with tours (a kind of game that lets You develop Your character profile).
    Loading the commands and storing them in XML structures provide scalable way of extending game functionality. Suppose You want to add new features... just define new comnad on server implement the feature fuctionality and let know about it to the users. And it is done.

    I tried it with my buisness APP and it works fine here is the solution page:
    http://www.m4b.pl/ml_menadzer.htm
    at the bottom of the page You can see the outline of application. The main idea is that you can download the set of commands from server each time You log in... so the app is remotly controlled by the data from server.

    mchmielewski
    regards

  8. #8
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    Re: new to SNAP

    We have a way to save XML data to the server with game asset methods, uploadAsset(), fetchAsset() etc. These are not available via the emulator environment, and at the moment on the live server only for FN PRO members.

    What I suggest you to do is go to the http://www.nokia.com and select about Nokia and then click on the venturing tab to contact someone. Or if you wish to contact SNAP Mobile business development email to fn.snapmobile@nokia.com.

    This way your ideas won't be just passed to people that can't make a difference but to people that will assess your idea and can make it happen. This will be tracked and any intellectual rights you have will be safeguarded.

    By the way, the link in your last post for your website is not working anymore.

    Cheers!

    - Heidi

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