I am working on a game for the 7210. What I was doing was building an object that held data for a mission in an array. I declared and defined it as follows:
private byte _mission_data =
This happens to be a few K worth of data. The first problem I ran into was that this forced the class to span the 32K block code limit. So I moved this out into a separate file. The only problem is that the program now seems to crash when trying to access the data. Is there a problem when accessing large chunks of data? I suppose I could have blown the heap. Since I am using two back buffers in addition to my graphics.