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Adding bass boost to the Symbian C++ audio player

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Article Metadata
Code ExampleTested with
Devices(s): Nokia N95
Compatibility
Platform(s): S60 3rd Edition
Article
Keywords: CBassBoost
Created: User:Technical writer 1 (09 Oct 2008)
Last edited: lpvalente (23 Sep 2014)


Contents

Overview

The S60 platform has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CBassBoost API.

This snippet can be self-signed.

Preconditions

The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:

 iMdaAudioPlayerUtility =
CMdaAudioPlayerUtility::NewFilePlayerL(aFileName,
*this,
EMdaPriorityNormal,
EMdaPriorityPreferenceTimeAndQuality);

MMP file

The following capabilities and libraries are required:

CAPABILITY NONE

LIBRARY BassBoostEffect.lib

HEADER bassboostbase.h


Source file

First you need to construct the reverb utility instance:

 iBassBoost = CBassBoost::NewL(*iMdaAudioPlayerUtility);

To set the bass boost on, you just need to call the following two lines of code:

 iBassBoost->EnableL();
iBassBoost->ApplyL();

To set the bass boost off, just call following line of code:

 iBassBoost->DisableL();


Test application

File:PlayerExtrasExample.zip

See also

Adding doppler effects to the audio player in Symbian C++

Adding source location effects to the Symbian C++ audio player

Adding listener's location effects to the Symbian C++ audio player

Adding stereo widening to the Symbian C++ audio player

Adding reverb to the Symbian C++ audio player

Adding equalizer to the Symbian C++ audio player

This page was last modified on 23 September 2014, at 19:53.
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