Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries. Thanks for all your past and future contributions.

Archived:Audio streaming latency in Nokia 3250 (Known Issue)

From Wiki
Jump to: navigation, search

Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Audio latency in the Nokia 3250 is higher than other S60 3rd Edition devices, causing problems especially for streaming applications.

Article Metadata
Tested with
Devices(s): Nokia 3250
Platform(s): S60 3rd Edition
S60 3rd Edition (initial release)
Created: User:Technical writer 1 (16 Aug 2007)
Last edited: hamishwillee (15 Jun 2012)


Audio streaming latencies in the Nokia 3250 are higher than in other S60 3rd Edition devices. For example, CMdaAudioOutputStream waits for its buffers to be filled before passing it on to the sound device, causing a ~500 ms delay.

How to reproduce

Execute the S60 Platform: Sound Mixer Example on different S60 3rd Edition devices to observe the difference. You can minimize the number of squares in the program to observe the delay  more clearly in playing the sound in the Nokia 3250.


No known solution.

This page was last modified on 15 June 2012, at 06:56.
69 page views in the last 30 days.