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Archived:Continuous output on hold of a button in Flash Lite

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Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

We do not recommend Flash Lite development on current Nokia devices, and all Flash Lite articles on this wiki have been archived. Flash Lite has been removed from all Nokia Asha and recent Series 40 devices and has limited support on Symbian. Specific information for Nokia Belle is available in Flash Lite on Nokia Browser for Symbian. Specific information for OLD Series 40 and Symbian devices is available in the Flash Lite Developers Library.

The following Flash Lite code snippet demonstrates how to get continuous output on button hold in Flash Lite 2.0/3.0.

Article Metadata
Tested with
Devices(s): Nokia N78, Nokia 5800 XpressMusic
Platform(s): S60 3rd Edition, 5th Edition
Created: sajisoft (25 Aug 2009)
Last edited: hamishwillee (14 May 2013)



Let us take an example of a game in which hold of a button increments in speed variable. Create a new flash file (mobile) with any required resolution . Create 1 movie clip on root with instance name "mc" , 1 button with instance name "bt" and 1 dynamic text with variable name "spd_text" .


Put this on the action script of the first frame  :

_global.goAhead = 0;
_global.speed = 0; //a variable which increments on hold
bt.onPress = function() {
bt.onRelease = function() {
_global.speed =0
bt.onDragOver = bt.onPress;
bt.onDragOut = bt.onRelease ;

Put this on the first keyframe of movie clip named as "mc" :

if (_global.goAhead == 0) {

Put this on the second keyframe of movie clip named as "mc" :

// put the action over here which u want to do on hold of a button
_global.speed += 1;
_root.spd_txt = "Speed : " + _global.speed ;



This page was last modified on 14 May 2013, at 03:18.
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