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Archived:SkinnedMesh vertices not attached to any bones may move erroneously (Known Issue)

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Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Article Metadata
Tested with
Devices(s): All devices
Most devices that have the API
CompatibilityArticle
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: hamishwillee (23 Oct 2013)

Overview

There is a bug in the Nokia M3G (JSR-184) implementation.

Solution

This can be avoided by attaching all vertices to at least one bone, which usually is the case with skinned models.

This page was last modified on 23 October 2013, at 07:06.
52 page views in the last 30 days.

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