Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries. Thanks for all your past and future contributions.

Archived:SkinnedMesh vertices not attached to any bones may move erroneously (Known Issue)

From Wiki
Jump to: navigation, search

Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Article Metadata
Tested with
Devices(s): All devices
Most devices that have the API
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: hamishwillee (23 Oct 2013)


There is a bug in the Nokia M3G (JSR-184) implementation.


This can be avoided by attaching all vertices to at least one bone, which usually is the case with skinned models.

This page was last modified on 23 October 2013, at 04:06.
42 page views in the last 30 days.