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BitmapSprite.mbg not found error when building for Symbian
BitmapSprite.mbg not found
I was trying to build the example file ( Symbian\6.1\Series60\Epoc32Ex\Graphics\WS\BitmapSprite ), but was not able to find BitmapSprite.mbg. Where can I find this file?
The .mbg file is a header file generated automatically by bmconv, when /h switch is used. For example:
bmconv /hBitmapSprite.mbg Mil1mask.bmp Mil2mask.bmp Windml1a.bmp Windml1b.bmp Windml1c.bmp Windml1d.bmp Windml2a.bmp Windml2b.bmp Windml2c.bmp Windml2d.bmp
The command line generates both the EPOC multi-bitmap file and this header from the Windows bitmap format.
Note: If the path or environmental variable is not set correctly, this a bad command or filename error.
If you use the command tool chain:
bldmake bldfiles abld build wins urel
The .mbg header is automatically generated, when — like in this case — the MMP-file contains a BITMAP definition:
START BITMAP BitmapSprite.mbm header sourcepath . source 2 Windml1a.bmp Windml2a.bmp Windml1b.bmp Windml2b.bmp source 2 Windml1c.bmp Windml2c.bmp Windml1d.bmp Windml2d.bmp source 2 Mil1mask.bmp Mil2mask.bmp end
The content of this bitmap header is very simple:
// Generated by BitmapCompiler
// Copyright (c) 1998-2000 Symbian Ltd. All rights