Create Flash Applications with Carbide.c++
Warning: We do not recommend Flash Lite development on current Nokia devices, and all Flash Lite articles on this wiki have been archived. Flash Lite has been removed from all Nokia Asha and recent Series 40 devices and has limited support on Symbian. Specific information for Nokia Belle is available in Flash Lite on Nokia Browser for Symbian. Specific information for OLD Series 40 and Symbian devices is available in the Flash Lite Developers Library.
This article explains how to add a plugin for Carbide.c++ to quickly compile your Flash project into a Symbian installable application for S60 3rd edition and 5th edition Nokia Symbian devices. If you are interested in packaging into a WRT widget, see the article How to package Flash content in a Widget. If you want to package Flash for Series 40 phones, go and see this document about the NFL format.
You need to have access to a computer with Windows operating system. If you already have a working Symbian SDK and Carbide.c++ IDE installed, you can skip to Step 1.
Download and install Symbian SDK
- Symbian Belle (release notes)
- Symbian^3 1.0 (release notes)
- Nokia N97 (Nokia release notes)
- 5th Edition (release notes)
- 3rd Edition (release notes)
- If you need to have installed some 3rd party software like ActivePerl and Java Runtime Environment (JRE).
- Known issues (e.g. installation problems and known bugs or limitations)
Once you are sure you have all the necessary pieces of the SDK puzzle, install the SDK on your PC.
Carbide.c++ is a free IDE from Nokia, you can download and install it from the link below
Creating and testing a Flash Stub app
Follow the steps below to create a Flash Stub application. Please note, that to be able to publish sis file in the Nokia Store you need to have a publisher account for the Nokia Store and to sign the sis file. More information about signing in the chapter Ready for Signing
Step 1. Add the Wizard template for Flash Stub
(only needed once)
- Make sure Carbide.c++ is not running and closed.
- Unzip and drop this .jar file to <installation path>/plugins (for example C:\Apps\Nokia\Carbide.c++ v2.0\plugins)
Step 2. Open Carbide and create a new stub
- Start a new project (ctrl+N)
- In Select Wizard dialog, select 'Symbian OS/Symbian OS C++ project
- (Click Next)
- In Select type of project dialog, select Flash stub application
- (Click Next)
- Give a name to your project
- (Click Next)
- Select the SDK
- Give your project’s UID, you author name and a Copyright, if desired
Step 3. Drop your own content in
- Select the data folder under the project.
- If you cannot see the Data folder, select Window\Open perspective\Other…\C/C++
- Right Click on the folder and select Show in Explorer
- Drop your SWF into this folder, rename it and replace the one in the folder (it’s a placeholder swf)
- The name needs to be the same as the placeholder swf.
- If you have more than one file, add the extra files your PKG file in the 'group folder
Step 5. Test the content
- Select your project in the left pane
- Press Ctrl+B to build the project
- Right click on the sis folder and select Show in Explorer
- Send the *.sisx file to your device (sis=unsigned, sisx=self signed)
- *.sis is an unsigned file, which cannot be installed anywhere. the 'x' in the end is not mandatory for signed files, it's for convenience only.
- Emulators don’t support Flash, so you need to have a supported device
- If you do not have a supported device check the Remote Device Access service
Note: For S60 3rd Edition: The sis will compatible with both S60 5th and S60 3rd edition devices, but is if you are targeting a S60 3rd edition device, you cannot have the location capability in a self signed application. So in this case you need to edit the *.mmp file in the group folder and remove the location keyword at the end of the file.
Creating the actual application
Getting a UID
Nokia publishers can request to have certain apps signed for free by Nokia, reducing the turnaround time. Nokia Publisher Support sends the Publisher a list of UID's. You can find out how to request the UIDs from Nokia here. If you do not wish to make a commercial application, you can use the automatically generated UID, it's from a free range and can be used for testing and Self signed apps. But a commercial application needs a "proper" UID assigned to your company name.
Make a new Flash Stub project
(O.K. this is not absolutely necessary, you can of course find and replace each and every occurrence of the UID all over the project, but since the Wizard is so nice and easy to use, why not take advantage of it ;o)
- Repeat steps 2 and 3
Step 6. Getting ready for delivery
- Edit the content of qtn_caption_string in group\<projectname>.rls
- This is used as your application title in the device
- Make it as short as possible, there is not much room on the Applications menu
- Drop a new SVG icon to “gfx” folder, remove the placeholder svg and give your icon the same name it had.
- More information about creating SVG icons in: How to create a Symbian application icon (SVG)
Ready for signing?
Now that you have your file in a commercial format you cannot self sign it anymore with a self signing key. In the previous steps Carbide was creating a self signing key for you, but since you are now using a proper UID you need to have the file properly signed. You can submit the app (the unsigned SIS file with the UID provided) via the Nokia Publish tool. Nokia Store quality assurance (QA) tests the app based on Content Guidelines, specific operator guidelines, and the Symbian Signed Test Criteria. If it passes, the app will be express-signed by Nokia and published in Nokia Store.
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