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Disco lights in QML- A Random Color Changing Application

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This QML code example changes the screen colour randomly at a fixed time interval, creating a "disco light" effect. This is my first QML application,and was very easy to build.

Article Metadata
Code ExampleTested with
Devices(s): Nokia E7
Platform(s): Qt 4.7
Platform Security
Signing Required: Self-Signed
Capabilities: None
Keywords: Timer,Random Color,Button Bar
Created: mind_freak (27 May 2011)
Last edited: hamishwillee (13 Jun 2012)



Press the start button to cause the colour to start changing. The colour will start to change at certain interval of time.

The colour used is randomly selected using JavaScript defined in (main.js). This function is initiated from QML file (main.qml). It returns the random color which is then displayed on screen.

Discolight1.jpg Discolight2.jpg

Logic with JavaScript

This JavaScript code shown below is the main logic of application. Here six arrays are implemented as hex value for color has six digit in it. A random Function [Math.floor(Math.random()*hex1.length)] of JavaScript is used to select a random letter from every array and return the color random color value.


function randomBg()
var hex1=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
var hex2=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
var hex3=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
var hex4=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
var hex5=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
var hex6=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
var bg="#"+hex1[Math.floor(Math.random()*hex1.length)]+hex2[Math.floor(Math.random()*hex2.length)]+hex3[Math.floor(Math.random()*hex3.length)]+hex4[Math.floor(Math.random()*hex4.length)]+hex5[Math.floor(Math.random()*hex5.length)]+hex6[Math.floor(Math.random()*hex6.length)]
return bg


So here is the starting point to make a Button Bar


import QtQuick 1.0 
Rectangle {
id: container
property string text: "Button"
signal clicked
width: buttonLabel.width + 30; height: buttonLabel.height + 15
border { width: 1; color: Qt.darker(activePalette.button) }
smooth: true
radius: 8
gradient: Gradient {
GradientStop {
position: 0
color: "#000000"
GradientStop {
position: 0.87
color: "#ffffff"
GradientStop {
position: 0.84
color: "#ffffff"
GradientStop {
position: 0.88
color: "#ffffff"
GradientStop {
position: 0.99
color: "#000000"
// color the button with a gradient
MouseArea {
id: mouseArea
anchors.fill: parent
onClicked: container.clicked();
Text {
id: buttonLabel
anchors.centerIn: container
color: activePalette.buttonText
text: container.text
states: State {
name: "pressed"; when: mouseArea.pressed == true
PropertyChanges { target:container; opacity:0.4}

This seems to be easy enough,I have created a Custom button code where the width and height of button depends of Button label And with a fix radius and with a state to show a kind of effect when button is pressed. A Signal is implemented to confirm the pressing of button.

Now coming to the main screen.


In this code a rectangle is implemented with respect to screen height and width, a system palette is implemented to give native look to the buttons in the application.Another rectangle is implemented with a button bar having two buttons Start and Exit. A boolean property is set for enabling and disabling, on pressing the start will check for screen enable, if it is enable the timer is triggered and will call randomBg() function is our javascript file(main.js) which will return the random colors on screen.

import QtQuick 1.0 
import "main.js" as Main // Importing a Javascript file
Rectangle {
id: screen
width: 490; height: 720
property bool enabled : false
SystemPalette { id: activePalette }
Item {
width: parent.width
anchors { top:; bottom: }
Rectangle {
id: toolBar
width: parent.width; height: 40
color: activePalette.window
anchors.bottom: screen.bottom
Button {
id: startButton
width: 69
height: 32
anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "Start"
onClicked: screen.enabled = !screen.enabled //Check for screen Enable
Button {
id: stopButton
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Exit"
onClicked: { Qt.quit();}
Timer {
interval: 300; running: true; repeat: true;
onTriggered:{if(enabled) screen.color= Main.randomBg()} // Returns the colors hex value and set the color on main screen
states: State {
name: "enabled"; when: enabled
PropertyChanges {target: startButton; text:"Stop"}

Source Code

The result is here :


Below are documentation and tutorials I found useful:

This page was last modified on 13 June 2012, at 10:52.
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