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Enabling Skin

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Created: vasant21 (17 May 2007)
Last edited: hamishwillee (30 May 2013)

In the AppUI's second-phase constructor call the BaseConstructL() method and passing EAknEnableSkin as its argument:

void CMyAppUi::ConstructL()
 
{
 
// Enables skins in all the optionally
 
// skin-providing controls in this app
 
BaseConstructL( EAknEnableSkin );
 
}


This will ensure that all optionally skin-providing controls will have skins enabled. If you do not want to enable skins, then simply leave out the EAknEnableSkin argument.

This page was last modified on 30 May 2013, at 04:37.
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