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# Fixed-point math for Python

## Introduction

Fixed-point math is a technique for representing floating point numbers as integers. By using this technique one is able to simulate floating point operations on hardware that don't support them (or at least on hardware that don't have dedicated floating point units, as many of current devices). This technique has been used used on many graphics applications (i.e. games).

The source code represents numbers with 32 bit integers, using 16 bits to represent the fractional part.

## Source Code

import math

def degreeToRad (angle):

return math.radians(angle)

#

def radToDegree (angle):

return math.degrees(angle)

#

def int2fixed (value):

return value << 16

#

def float2fixed (value):

return int(value * 65536.0)

#

def fixed2int (value):

return value >> 16

#

def fixed2float (value):

return value * 0.0000152587890625 # (1/65536.0)

# should be 64-bit math

def fixed_mul (op1, op2):

r = long(op1) * long(op2)

return r >> 16

# should be 64-bit math

def fixed_div (op1, op2):

o1 = long (op1) << 16

r = long (o1 / long (op2) )

return int(r)

# some fixed point constants

PIx = float2fixed (pi)

# one

ONEx = int2fixed (1)

# zero

ZEROx = 0

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