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How do I compile non-Latin Symbian resource files?

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Article Metadata
Platform(s): S60 1st Edition
S60 2nd Edition and FP1, FP2, FP3
S60 3rd Edition
S60 3rd Edition (initial release)
S60 2nd Edition (initial release)
S60 1st Edition
Created: User:Technical writer 2 (07 Jul 2006)
Last edited: lpvalente (07 May 2014)



How do I compile non-Latin resource files?


When creating localized versions of your application, you may need to build the resource file using strings with non-Latin characters (for example, Chinese). To achieve this, do as follows:
- Create your resource file and add the CHARACTER_SET UTF8 statement.
- Save the files in UTF8 format. If the editor allows you to save the file as UTF8 without BOM ("byte order mark"), you can skip the next step.
- Use a hexadecimal editor to remove the BOM from the saved resource file (for UTF8 the BOM is 3 bytes long with the following hexadecimal content: EF BB BF).
File: ChineseDisplay.loc


#ifdef LANGUAGE_01
#include "Language.l01"
#ifdef LANGUAGE_31
#include "Language.l31"


File: language.l01


#define ELanguage            ELangEnglish
… snip ...
#define qtn_exit "Exit"
#define qtn_test "Test"
#define qtn_hello "Hello"
… snip ...


File: language.l31


#define ELanguage ELangPrcChinese
… snip ...
#define qtn_exit "退出"
#define qtn_test "测试"
#define qtn_hello "ä½ å¥½"
… snip ...


File: ChineseDisplay.rss


RESOURCE TBUF { buf=""; }

… snip …
RESOURCE MENU_PANE r_ChineseDisplay_menu
        MENU_ITEM { command=EAknCmdExit; txt=qtn_exit; },
        MENU_ITEM { command=EChineseDisplayCmdTest; txt=qtn_test; },
        MENU_ITEM { command=EChineseDisplayCmdHello; txt=qtn_hello; }
… snip ...

This page was last modified on 7 May 2014, at 12:56.
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