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How to get and edit gallery images in Qt and WP

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This article explains basic operations of getting an image from the gallery and editing it in Qt and Windows Phone 7.

WP Metro Icon Porting.png
SignpostIcon XAML 40.png
WP Metro Icon WP8.png
SignpostIcon WP7 70px.png
Article Metadata
Code ExampleTested with
SDK: Qt SDK 1.1.4, WP 7.1 SDK
Devices(s): Nokia C7-00
Platform(s): Symbian^3, WP7,8
Windows Phone 8
Windows Phone 7.5
Keywords: DocumentGalleryModel, QDocumentGallery, WriteableBitmap, PhotoChooserTask
Created: avnee.nathani (12 Feb 2012)
Last edited: hamishwillee (27 Jun 2013)



In this article we will discuss how to perform the following operations in Qt and WP7 and 8.

  • Opening an image from the Gallery
  • Edit the image / Adding a frame to the image
  • Saving the modified image

Qt implementation

Qt provides more than one option for opening/accessing an image from the gallery. One option is to use common desktop services to open the gallery and select a file (more details how to implement this can be found in CS001426 - Using common desktop services in Qt).

This section explains how to use the DocumentGalleryModel QML Element in the gallery module to access images. Note that QDocumentGallery offers similar kind of functionality to the QML Element - more details can be found here.

To use the gallery module you need to specify it in your pro file:

CONFIG += mobility
MOBILITY = gallery

Getting images using QML

To use the gallery module you first need to import it in your QML.

import 1.1

The DocumentGalleryModel provides a media model to be used with one of the View elements. Below we have used GridView:

Qt gallery.png
GridView {
anchors.fill: parent
cellWidth: 128
cellHeight: 128
model: DocumentGalleryModel {
rootType: DocumentGallery.Image
properties: [ "url" ]
delegate: Image {
source: url
width: 128
height: 128
onClicked: console.log(url)

DocumentGalleryModel also supports other media types like Audio - the type it can be accessed by changing the rootType:

rootType: DocumentGallery.Image

In addition, the DocumentGalleryModel also allows to set a filter using GalleryWildcardFilter to define which file types are returned/filtered by the model, for example jpg, png, mp3, etc.

filter: GalleryWildcardFilter {
property: "fileName";
value: "*.jpg";

Editing and saving the image

Once the user has selected the image from the gallery, it's time to edit the image. QImage provides functions for accessing the pixels of an image by its x,y co-ordinates. So all we need to do is create the QImage object for our file, and modify the pixels we want.

Qt Ip.png

For example, the following snippet would edit the upper edge of an image (10 pixels) with green color and save it.

  QImage iImage(path);
QRgb color;
color = qRgb(0,255,0);
for(int i=0;i<mPixmap->height();i++)
for(int j=0;j<10;j++)

WP7 implementation

The Windows Phone implementation is similar to that provided by Qt Desktop services - it allows you to launch a chooser to select an image which is then edited. The chooser is an instance of PhotoChooserTask.

To start with we create a basic UI for our WP7 app, as shown below.

mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
shell:SystemTray.IsVisible="True" Loaded="PhoneApplicationPage_Loaded">
<!--LayoutRoot is the root grid where all page content is placed-->
<Grid x:Name="LayoutRoot" Background="Transparent">
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<!--TitlePanel contains the name of the application and page title-->
<StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">
<TextBlock x:Name="ApplicationTitle" Text="Image Processing" Style="{StaticResource PhoneTextNormalStyle}"/>
<TextBlock x:Name="PageTitle" Text="Your Image" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
<Image Grid.Row="1" Height="481" HorizontalAlignment="Left" Margin="10,114,0,0" Name="imgContainer" Stretch="Fill" VerticalAlignment="Top" Width="458"/>
<Button Content="Select" Grid.Row="1" Height="108" Margin="0,0,308,0" Name="btnSelect" VerticalAlignment="Top" Click="btnSelect_Click" />
<Button Content="Effect" Grid.Row="1" Height="109" HorizontalAlignment="Left" Margin="160,0,0,0" Name="btnEffect" VerticalAlignment="Top" Width="154" Click="btnEffect_Click" />
<Button Content="Save" Height="109" HorizontalAlignment="Right" Margin="0,0,6,0" Name="btnSave" VerticalAlignment="Top" Width="172" Click="btnSave_Click" Grid.Row="1" />

Pressing the "Select" button would call btnSelect_Click() function, where we launch the gallery/photo chooser in WP7.

void btnSelect_Click(object sender, RoutedEventArgs e)
// Launch photo chooser
photoChooser.ShowCamera = true;
photoChooser.Completed += new EventHandler<PhotoResult>(photoChooserTask_Completed);

where photoChooser is an instance of PhotoChooserTask. The event handle returns to photoChooserTask_Completed() function once the user has selected an image. Once the image is selected, the selected image is shown to the user through the Image component imgContainer.

private void photoChooserTask_Completed(object sender, PhotoResult e)
// Handler after the user selects the photo
photoResult = e;
if (e.TaskResult == TaskResult.OK)
imgContainer.Source = image;
else if (e.TaskResult == TaskResult.None)

Editing the image

When the user presses the "Effect" button, we edit the image to apply a frame to the image, as shown in the screenshot. The difference to note here between Qt and WP7 is that QImage allows to access pixels of an image using x,y cordinates; while in WP7 we can only access the pixels of the image by its pixel number through the Pixels.SetValue() function of a WriteableBitmap, as shown below.

private void btnEffect_Click(object sender, RoutedEventArgs e)
// Function for editing image
// defining color
int color = unchecked((int)0xFFCC3366);
WriteableBitmap wbmp = new WriteableBitmap(image);
for (int i = 0; i < wbmp.PixelHeight; i++)
int index = (i * wbmp.PixelWidth);
// width of the frame border is 30, hence -14 to 15
for (int counter = -14; counter < 15; counter++)
if (index + counter <= wbmp.PixelHeight * wbmp.PixelWidth && index + counter > 0)
wbmp.Pixels.SetValue(color, index + counter);
for (int i = 0; i <wbmp.PixelWidth; i++)
// width of the frame border is 15
for (int counter=0;counter<15;counter++)
wbmp.Pixels.SetValue(color, i + (counter * wbmp.PixelWidth));
for (int i = (wbmp.PixelWidth * (wbmp.PixelHeight - 1)); i < (wbmp.PixelWidth * wbmp.PixelHeight); i++)
// width of the frame border is 15
for (int counter = -14; counter < 1; counter++)
wbmp.Pixels.SetValue(color, i + (counter * wbmp.PixelWidth));
// setting the edited image in imgContainer
imgContainer.Source = wbmp;
// assigning to global variable
wb = wbmp;

Saving the image

Finally, the edited image can be saved by the SaveImage() function.

public void SaveImage(Stream imageStream, int orientation, int quality, WriteableBitmap wb)
using (var isolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
if (isolatedStorage.FileExists(imgContainer.Name))
IsolatedStorageFileStream fileStream = isolatedStorage.CreateFile(imgContainer.Name);
wb.SaveJpeg(fileStream, wb.PixelWidth, wb.PixelHeight, orientation, quality);
using (IsolatedStorageFile myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
using (IsolatedStorageFileStream fileStream = myIsolatedStorage.OpenFile(imgContainer.Name, FileMode.Open, FileAccess.Read ))
MediaLibrary mediaLibrary = new MediaLibrary();
Picture pic = mediaLibrary.SavePicture(imgContainer.Name, fileStream);
// Launch the photo chooser again to show the saved image
PhotoChooserTask photoChooserTask = new PhotoChooserTask();

Here's how the app would look on a WP7 phone:

Wp70.PNG Wp71.PNG Wp72.PNG Wp73.PNG


In this article, we saw how to implement basic image processing in Qt and Windows Phone 7.

This page was last modified on 27 June 2013, at 05:06.
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