×
Namespaces

Variants
Actions

How to implement camera snap sound in s60 device?

From Nokia Developer Wiki
Jump to: navigation, search
Article Metadata
Article
Created: kiran10182 (07 May 2007)
Last edited: hamishwillee (26 Jul 2012)
The most effective way to play the snap sound is to use the CAknKeySoundSystem class. The following code example explains how to implement the feature in your own application:

myapp.h

#include <aknsoundsystem.h>
 
const TInt KSnapSoundId = 2;
 
class MyClass
{
...
 
private:
 
CAknKeySoundSystem* iCameraSound;
 
};

myapp.cpp

void MyClass::ConstructL()
 
{
 
...
 
iCameraSound =
 
static_cast<CAknAppUi*>(CEikonEnv::Static()->AppUi())->KeySounds();
 
if (iCameraSound)
 
{
 
TRAPD(error, iCameraSound->AddAppSoundInfoListL(
 
R_CAMERA_SNAP_SOUND));
 
if ((error != KErrAlreadyExists) && (error != KErrNone))
 
{
 
User::LeaveIfError(error);
 
}
 
}
 
}
 
void MyClass::PlaySnapSound()
 
{
 
iCameraSound->PlaySound(KSnapSoundId);
 
}

Also add the following code into your application's resource .rss

#define KcameraSoundFile
 
"Z:\\system\\sounds\\digital\\Camera1a_2_8kHz.wav"
 
#define KSnapSoundId 2
 
RESOURCE AVKON_SOUND_INFO_LIST r_camera_snap_sound
 
{
 
list =
 
{
 
AVKON_SOUND_INFO
 
{
 
sid = KSnapSoundId;
 
priority = 45;
 
preference = EAknAudioPrefCamera; // defined in avkon.hrh
 
file = KCameraSoundFile;
 
}
 
};
 
}
This page was last modified on 26 July 2012, at 06:17.
14 page views in the last 30 days.
×