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Talk:Multi-touch handling using DirectX C++
Hamishwillee - Thanks Lee!
Thanks very much for taking the time to contribute this article! I have fixed up the categories to wiki-standard and hope to give it a proper review in a couple of days.
BTW, your site profile is empty - see https://developer.nokia.com/Profile/?u=leemcpherson - you might want to add some detail, and make this public (ie in the privacy tab of your profile).
talk) 01:47, 18 November 2013 (EET)(
Hamishwillee - Subedited/Reviewed
Thanks for updating your profile, and again for this article. Looks like you had some fun doing trial and error.
I've subedited this article for English and Wiki style. The wiki (mostly) uses a fairly dry style - do this and that, rather than explaining the "journey" (which is very much a blog style). The main change is that since you haven't explained how the C# and C++ event handling differs, I've moved most of that stuff into notes and tips - it isn't relevant to the story - though it would be if this article was "migrating to C++ from C#".
I've also removed most of your self-denigration :-) It is an important point that you're a novice C++ programmer but this only needs to be said once. It is also worth saying that you are a C# programmer because this gives developers some idea that you know what you're talking about.
Anyway, please check what I've written and confirm that I have not changed your article for the worse/lost information.
In terms of room for improvement, what would be awesome is a buildable project showing this at work - ie perhaps just recognising a swipe gesture (and yes, I realise that actual gesture processing goes further than this article). Do you think such an example would be possible? The reason I ask is that running code can make it much easier to understand, and it avoids any possible copy-paste errors you might have made, or omissions from "you should do this". Later on when someone comes along and says "this doesn't work" you can point them to the example "yes it does".
A really useful addition to the wiki. You can come share with us anytime :-)
talk) 06:38, 19 November 2013 (EET)(
I can do the sample project. Give me a week or so and I can make a basic one. I haven't browsed all of the C++ aricles yet, but if there isn't one on it, I could throw in my actual rotation and scaling transformation matrices and how I calculate them using the pointer data and quaternions.
And thanks for the corrections. It's been a while since I've tried to publish a paper so my writing skills are rusty. Everything looks fine to me.Given all the new stuff I'm trying with C++ and DirectX, I may be doing more of these.
talk) 16:30, 26 November 2013 (EET)(
Hamishwillee - Thanks very much
Thanks - a week or so would be absolutely fine - and I hope we do see more of these articles. Yes, your actual transformation matrices would be good too.
Regards HPS It is much easier to correct work than to create it in the first place, and also much easier to see issues with someone elses work than something you just wrote :-) Upshot, happy to spend the time to tidy for good content.
talk) 05:13, 27 November 2013 (EET)(