Talk:Real-time camera effects on Windows Phone 7 and 8
Hi.Is it possible to use shader with monoGame?
talk) 22:56, 2 August 2013 (EEST)(
Tomas Slavicek - Shaders MonoGame on WP8
It should be possible, see this article on the wiki: MonoGame on Windows Phone 8 Post-Processing Your GameBut I have never used custom shaders on Windows Phone yet, because on WP7 are not supported (from the XNA Framework).
talk) 23:27, 2 August 2013 (EEST)(
Yan -It could be interesting to add a chapter about it?
talk) 23:43, 2 August 2013 (EEST)(
Tomas Slavicek -
I have updated an introduction and added a new chapter about Nokia Imaging SDK (and the main differences between my solution and the Real-time camera sample in the SDK).If you have any ideas what else should be added to this article, I would love to hear that :)
talk) 12:34, 12 August 2013 (EEST)(
A chapter about shader with monogame on WP8?Creating a Lens application that uses HLSL effects for filters
talk) 12:49, 12 August 2013 (EEST)(
Hamishwillee - My take on this article
You will note that I have made very few (any?) changes to this article - and that is a rarity. What it tells you first is that this is well written and structured. I liked that there are lots of tips and explanations on your optimisations. On a technical level I like that you've managed to do something that works on both WP7 and on WP8, and on less well featured devices you're still getting a reasonable framerate. Great to see also that you actually quote the rates rather than just fluffing around with the figures. I am not an expert on XNA or camera but I could follow this and my questions were answered as I went through. By the same token, this is non-trivial and pretty cool.
I think this is complementary to Real-time camera viewfinder filters in Native code - only works on WP8 and provides an alternative approach. I guess over time the fact that this works on WP7 too will become less relevant but its good now.
As I don't have any questions, and not much useful feedback I didn't feel it useful to add any. The only suggestion I might make is to have some of your final images up in the introduction - as a rule everything is "more accessible" an interesting if images are up near the top.
For the first round there was a definite interest from the Judges to find an article which used the Imaging SDK in an interesting way. It is however within scope of the competition, and I suspect will have more chance of winning later rounds. Can't say for sure - there are quite a lot of judges, with different technical backgrounds and assessments of what is "innovative", "real world", "technically interesting", "useful", "wow factor".
Whatever happens with the competition though, this is an excellent and interesting article. A lot to be proud of.
talk) 13:35, 12 August 2013 (EEST)(
Hamishwillee - Yes, the images look really goodI think having them near the front is indeed an improvement.
talk) 09:07, 19 August 2013 (EEST)(