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Talk:Splatting 2D blood in games built with MonoGame

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Hamishwillee - Subedited/Reviewed

Hi Artem

I've subedited slightly for wiki style and English readability. It is usually good to have an image up the top, so I've put your final result there. I've also associated the references to do with building the project with the "Code Example". Nothing has been "lost", just moved around.

I've also replaced "Decal" with "Texture mapping" in one or two places. The Wikipedia article redirects to that topic, and I think perhaps Decal is a less well understood terms.

The only other suggestion I have is that we make the title better, since Decals isn't so well know (it was new term to me). How about "Texture mapped blood in 2D using Monogame on Windows Phone" or "Simple 2D texture mapping in Monogame for Windows Phone". I quite like "blood" in the title :-)

Awesome article, as always.



hamishwillee 07:00, 29 May 2013 (EEST)

This is ridiculous - Decals -> Texture Mapping

Hi! Thanks for editing. I disagree to replace the terms. Decals is a pretty well known term in graphics and game development. Also it is a bit different thing than the common texture mapping. I've seen that Wikipedia article. And it seems a bit strange to me. However if you search Google for the term "Decals in games" there will be lots of links to Unreal, Valve, Unity development networks that cover the topic in their respective area. But those are for 3D. And there this would be called texture mapping. However I you add "2D" to the search phrase you will find nothing on the topic. At least until now :) . I've been searching for this for a pretty long time until I gave up and rolled out my own.

So personally I think if we change decals to texture maps this will be even more confusing due to we don't do any of texture mapping here by our selves.

this_is_ridiculous 08:45, 29 May 2013 (EEST)

Hamishwillee - Its your article!

Hi Artem

It is your article and you know the domain, so I am happy for you to use the term decal and change it back. Best you do it to make sure its done right. OK?

The title is still a bit ugly though - how about "Mapping blood in 2D games with Monogame on Windows Phone" or "Simple 2D decal system in Monogame for Windows Phone". I quite like "blood" in the title :-)



hamishwillee 08:20, 30 May 2013 (EEST)

This is ridiculous - Title


I'm OK with "Mapping blood in 2D games with MonoGame on Windows Phone" title. Or even "Splatting 2D blood in games built with MonoGame". However I don't know how to change it ^_^.

this_is_ridiculous 09:49, 30 May 2013 (EEST)

Hamishwillee - Splatting, definitely

Technically the English word is "splattering", but I really like "Splatting", so title changed as you suggested :-) FYI, title are moved using the "Move" menu item, which is in select next to the little "eye" icon at top right of page.

Thanks again. I'm happy with this and will delete my comments next time round.



hamishwillee 09:23, 3 June 2013 (EEST)

This is ridiculous - Splatting, definitely


Yeah, I know that it's more correct to say splattering. But in this particular case it didn't sound right. So I decided to give a try.

Concerning deleting comments. I doubt this is a good idea. Those comments really show the history of an article. And the way it was improved over time.

this_is_ridiculous 12:37, 3 June 2013 (EEST)

Hamishwillee - Up to you

Normally we try to integrate comments and then delete them - the version displayed should be "canonical". If people want to have the history, they can access it through the history tab.

Nice to see this featured :-)

hamishwillee 10:15, 10 June 2013 (EEST)

This is ridiculous - Featured

Thanks! :)

this_is_ridiculous 10:33, 10 June 2013 (EEST)

Joaocardoso - spreading the word!

Sharing it :) great article man!

joaocardoso 11:54, 14 June 2013 (EEST)

This is ridiculous - Sharing it :) great article man!

Thank You :)

this_is_ridiculous (talk) 14:33, 15 July 2013 (EEST)