Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries over the next few weeks. Thanks for all your past and future contributions.

Revision as of 04:57, 14 June 2013 by hamishwillee (Talk | contribs)

Adding bass boost to the Symbian C++ audio player

From Wiki
Jump to: navigation, search
Article Metadata
Code ExampleTested with
Devices(s): Nokia N95
Platform(s): S60 3rd Edition
Keywords: CBassBoost
Created: User:Technical writer 1 (09 Oct 2008)
Last edited: hamishwillee (14 Jun 2013)



The S60 platform has several audio enhancement APIs that can be used to modify the audio experience. One of them is the CBassBoost API.

This snippet can be self-signed.


The audio player must be fully constructed before constructing the instance of the API. This can be done with the following lines of code:

 iMdaAudioPlayerUtility =

MMP file

The following capabilities and libraries are required:


LIBRARY BassBoostEffect.lib

HEADER bassboostbase.h

Source file

First you need to construct the reverb utility instance:

 iBassBoost = CBassBoost::NewL(*iMdaAudioPlayerUtility);

To set the bass boost on, you just need to call the following two lines of code:


To set the bass boost off, just call following line of code:


Test application

See also

Adding doppler effects to the audio player in Symbian C++

Adding source location effects to the Symbian C++ audio player

Adding listener's location effects to the Symbian C++ audio player

Adding stereo widening to the Symbian C++ audio player

Adding reverb to the Symbian C++ audio player

Adding equalizer to the Symbian C++ audio player

149 page views in the last 30 days.

Was this page helpful?

Your feedback about this content is important. Let us know what you think.


Thank you!

We appreciate your feedback.