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Archived:Audio stream is left in inconsistent state after a panic on S60 2nd Edition (Known Issue)

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[[Category:Known Issue]][[Category:Symbian C++]][[Category:Audio]][[Category:S60 2nd Edition (initial release)]][[Category:S60 2nd Edition FP2]][[Category:S60 2nd Edition FP3]][[Category:S60 2nd Edition FP1]]
  
  

Latest revision as of 09:53, 15 June 2012

Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

The article is believed to be still valid for the original topic scope.


Article Metadata
CompatibilityArticle
Created: User:Technical writer 1 (13 Oct 2005)
Last edited: hamishwillee (15 Jun 2012)

Contents

[edit] Overview

Re-opening an audio output stream fails after the streaming application has been terminated due to a panic.

[edit] Description

If a panic is raised and the application is terminated during an audio streaming operation (with open and running CMdaAudioOutputStream or CMMFDevSound object), the next attempt to open an audio stream, e.g. CMdaAudioOutputStream::OpenL(), will fail.

The device needs to be restarted before an audio stream can be successfully reopened.

[edit] How to reproduce

After a panic situation in the middle of audio streaming, a call to CMdaAudioOutputStream::OpenL() will not return and hangs the application.

[edit] Solution

No solution exists.

This page was last modified on 15 June 2012, at 09:53.
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