×
Namespaces

Variants
Actions
(Difference between revisions)

Archived:Duplicated SkinnedMesh nodes do not animate (Known Issue)

From Nokia Developer Wiki
Jump to: navigation, search
hamishwillee (Talk | contribs)
m (Hamishwillee - Bot change of template (Template:KnowledgeBase) - now using Template:ArticleMetaData)
debjit.roy (Talk | contribs)
(Debjit.roy -)
Line 1: Line 1:
 +
[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]]
 
{{KBKI}}
 
{{KBKI}}
 
__NOTOC__
 
__NOTOC__
Line 19: Line 20:
 
|author=[[User:Technical writer 1]]
 
|author=[[User:Technical writer 1]]
 
}}
 
}}
 
+
{{Archived|timestamp=20120312113747|user=roy.debjit| }} 
 
==Overview==
 
==Overview==
 
There is a bug in the Nokia M3G (JSR-184) implementation.
 
There is a bug in the Nokia M3G (JSR-184) implementation.
Line 25: Line 26:
 
==Solution==
 
==Solution==
 
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.
 
In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.
 
[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]]
 

Revision as of 14:37, 12 March 2012

Template:KBKI


Article Metadata
Tested with
Devices(s): Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)
Nokia 6230i (SW 03.25, SW 03.40)
Compatibility
Platform(s): S60 2nd Edition, FP2 and FP3
Series 40 2nd Edition
Series 40 2nd Edition
S60 2nd Edition FP3
S60 2nd Edition FP2
S60 2nd Edition (initial release)
Article
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: debjit.roy (12 Mar 2012)

Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Overview

There is a bug in the Nokia M3G (JSR-184) implementation.

Solution

In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

42 page views in the last 30 days.
×