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Archived:Duplicated SkinnedMesh nodes do not animate (Known Issue)

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[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition]]
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{{Archived|timestamp=20120312113747|user=roy.debjit| }}[[Category:Known Issue]][[Category:Java ME]][[Category:Series 40 2nd Edition]][[Category:S60 2nd Edition (initial release)]]
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==Overview==
 
==Overview==
 
There is a bug in the Nokia M3G (JSR-184) implementation.
 
There is a bug in the Nokia M3G (JSR-184) implementation.

Revision as of 09:08, 27 March 2012

Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Article Metadata
Tested with
Devices(s): Nokia 6630 (SW 4.03.06), Nokia 6680 (SW 2.04.15 and SW 3.04.11), Nokia N90 (SW 2.0530.3.5)
Nokia 6230i (SW 03.25, SW 03.40)
Compatibility
Platform(s): S60 2nd Edition, FP2 and FP3
Series 40 2nd Edition
Series 40 2nd Edition
S60 2nd Edition FP3
S60 2nd Edition FP2
S60 2nd Edition (initial release)
Article
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: hamishwillee (27 Mar 2012)

Overview

There is a bug in the Nokia M3G (JSR-184) implementation.

Solution

In most cases the best workaround is to load the mesh multiple times, and then copy the Appearance and VertexArray objects from the first instance to avoid multiple copies of large data elements.

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