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Archived:How to use S60 Platform Services to create accelerometer based user interaction with Adobe Flash Lite

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Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

We do not recommend Flash Lite development on current Nokia devices, and all Flash Lite articles on this wiki have been archived. Flash Lite has been removed from all Nokia Asha and recent Series 40 devices and has limited support on Symbian. Specific information for Nokia Belle is available in Flash Lite on Nokia Browser for Symbian. Specific information for OLD Series 40 and Symbian devices is available in the Flash Lite Developers Library.

This article shows tips and tricks to use accelerometer sensor data to better create user interaction and improve game and user interfaces. The article includes a code example SWF which implements the snippets shown here.

Article Metadata
Code ExampleCompatibility
S60 5th Edition
Created: felipebzr (22 Jun 2009)
Reviewed: SannaH (07 May 2012)
Last edited: hamishwillee (14 May 2013)
30 May


Getting live accelerometer sensor data

While developing a Flash Lite game at i2tecnologia we found a small issue, to get real-time Accelerometer sensor data you need to set a high frame rate, setting the frame rate to 100 frames per second gets live accelerometer sensor data.

Using Platform Services to Manipulate Sensor Data

The S60 platform allows Flash Lite applications installed on S60 mobile devices to access data from the physical sensors of a device using the Sensor Service API.

Flash Lite applications use the S60 Platform Services through Service APIs. The Service APIs are supported through a Nokia-proprietary ActionScript 2.0 library. Before you can create Flash Lite applications that use platform services, you must install the library for your Flash IDE:

  • Download the library package (ZIP) to your computer by clicking the following link:


  • Extract the package to the class path folder of your IDE. For example, if you are using Adobe Flash CS3 on Microsoft Windows XP, extract the package to:
     %USERPROFILE%\Local Settings\Application Data\Adobe\Flash CS3\en\Configuration\Classes\
     Make sure that the extracted ActionScript class files (.as) are located in:

or MAC:

    /Users/%USER%/Library/Application Support/Adobe Flash CS4/en/Configuration/Classes/

You can now create Flash Lite applications that use platform services. Programming a Flash Lite application to access the Sensor Service API through its Service API involves three steps:

  • Import the Service object from the ActionScript library for S60 Platform Services:
import com.nokia.lib.Service;
  • Create a new Service object for calling the Service API.
var sensors = new Service("Service.Sensor", "ISensor");
  • Use the service object to register the user to receive data from one sensor channel asynchronously
sensors.RegisterForNotification(inParams, callBack);

The following code shows all steps required to register for listen sensor data asynchronously.

fscommand2("FullScreen", "true");
Stage.scaleMode = "noScale";
import com.nokia.lib.Service;
import com.nokia.lib.Device;
var deviceObject:Object = new Device();
// Create a new Service object which has Senson data
var sensors = new Service("Service.Sensor", "ISensor");
// Define input parameters for picking Accelerometer sensor
var inParam = {SearchCriterion:"AccelerometerAxis"};
// Define result value
var outParams = sensors.FindSensorChannel(inParam);
// Define channel info
var channelInfo = outParams.ReturnValue;
// Define valid values for channel info
var channelId = channelInfo[0].ChannelId;
var contextType = channelInfo[0].ContextType;
var quantity = channelInfo[0].Quantity;
var channelType = channelInfo[0].ChannelType;
var location = channelInfo[0].Location;
var vendorId = channelInfo[0].VendorId;
var dataItemSize = channelInfo[0].DataItemSize;
var channelDataTypeId = channelInfo[0].ChannelDataTypeId;
var channelInfo = {
ChannelId:channelId, ContextType:contextType, Quantity:quantity,
ChannelType:channelType, Location:location, VendorId:vendorId,
DataItemSize:dataItemSize, ChannelDataTypeId:channelDataTypeId
// Define input parameters for listening rotation channel data
var inParams = {ListeningType:"ChannelData", ChannelInfoMap:channelInfo};
// The RegisterForNotification method registers the user to receive data from
// one sensor channel asynchronously
sensors.RegisterForNotification(inParams, callBack);

How to calculate acceleration

You measure the distance between two points by the following equation.

@arguments (aXAxis:Number, aYAxis:Number)
@description Get acceleration from two axis

function getAcceleration(aXAxis:Number, aYAxis:Number):Void
return Math.sqrt((aXAxis * aXAxis) + (aYAxis * aYAxis));

This is an asynchronous method, we define the callback function get all channel data, calculate the axis acceleration, the angle, set rotation and set display orientation.

function callBack(transactionID:String, eventID:String, outParam:Object)
// check for errors
if (outParam.ErrorCode == 0)
// get all channel data
var channelData = outParam.ReturnValue;
xAxis = channelData.XAxisData;
yAxis = channelData.YAxisData;
zAxis = channelData.ZAxisData;
// calculate the axis acceleration
acc = getAcceleration(xAxis, yAxis);
acc_txt.text = acc;
// calculate the max acceleration
if(maxAcceleration < acc) {
maxAcc_txt.text = "" + acc;
maxAcceleration = acc;
// calculate the angle
angle = Math.atan2(yAxis, -xAxis);
// set rotation
// set display orientation
angle_txt.text = " "+ (Math.round(angle * 180/Math.PI) + 90);
text_txt.text = "xAxis: " + xAxis + "\ryAxis: " + yAxis + "\rzAxis: " + zAxis;
} else {
var errorId = outParam.ErrorCode;
text_txt.text = "Error: " + errorId;

How to calculate the angle of acceleration

The follow code make angle corrections and set movieclip rotation.

function setRotation(aAngle:Number):Void
mcRotation._rotation = Math.round(aAngle * 180/Math.PI) + 90;

How to calculate the orientation using accelerometer data

This part of code is just a proof-of-concept, not a full replacement for Rotation sensor API.

@arguments (aAngle:Number)
@description Set display orientation

function setDisplayOrientation(aAngle):Void
if(aAngle >= -2.25 && aAngle <= -0.25)
displayOrientation = "Portrait Up";
else if(aAngle >= -1.75 && aAngle <= 0.75)
displayOrientation = "Landscape Right";
else if(aAngle >= 0.75 && aAngle <= 2.25)
displayOrientation = "Portrait Down";
else if(aAngle <= -2.25 || aAngle >= 2.25)
displayOrientation = "Landscape Left";
orientation_txt.text = displayOrientation;

How to reduce accelerometer sensor noise

The follow code is based on the wiki article Reducing accelerometer sensor noise on Symbian.

@argument aAcc:Number
@description calculate the average value

private function calcAverageValue(aAcc:Number):Number
var len:Number = averageList.length;
var errors:Number = 0;
var sum:Number = 0;
if(len == 16) {
// sum the value
for(var k:Number = 0; k < averageList.length; k++) {
if(averageList[k] != undefined &&
averageList[k] != NaN &&
averageList[k] != null) {
sum = sum + averageList[k];
} else {
return (sum/(averageList.length - errors));

Plotting graphics with Accelerometer Data

flash lite user interface
function drawChart(chartMc:MovieClip, dataArray:Array):Void{
chartMc.lineMc.lineStyle(2, 0x00ff00);
for(var i:Number=0; i<dataArray.length; i++){
var x:Number = (i/(dataArray.length-1)) * chartMc._width;
var y:Number = (dataArray[i] / maximum) * (chartMc._height/2)
chartMc.lineMc.moveTo(x, y);
chartMc.lineMc.lineTo(x, y);


Unfortunately the accelerometer can't be simulated in the Adobe Device Central. To get it running you will have to compile and run it on your S60 5th Edition device. We made tests on the Nokia 5800 XpressMusic device.


Media:Charts acc.zip


Nokia Developer Library


Mario Barbosa

This page was last modified on 14 May 2013, at 06:12.
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