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Archived:Internationalising images on Symbian C++

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[[Category:Symbian C++]][[Category:Code Examples]][[Category:Localization]][[Category:S60 3rd Edition]][[Category:Code Snippet]]
 
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==Overview==
 
==Overview==
  
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* [[CS000807 - Localizing application strings]]
 
* [[CS000807 - Localizing application strings]]
 
* [http://www.developer.nokia.com/info/sw.nokia.com/id/1c82873d-183e-4073-afdb-22e09a5dc8c5/S60_Platform_Localization_Example_v1_0_en.zip.html S60 Platform: Localization Example]
 
* [http://www.developer.nokia.com/info/sw.nokia.com/id/1c82873d-183e-4073-afdb-22e09a5dc8c5/S60_Platform_Localization_Example_v1_0_en.zip.html S60 Platform: Localization Example]
 
[[Category:Symbian C++]][[Category:Code Examples]][[Category:Localization]][[Category:S60 3rd Edition]][[Category:Code Snippet]]
 

Revision as of 07:14, 14 March 2012

Template:KBCS

Article Metadata
Tested with
Devices(s): Nokia E61i
Nokia E90 Communicator
Nokia N95 8GB
Nokia 6220 Classic
Compatibility
Platform(s): S60 3rd Edition, MR
S60 3rd Edition, FP1
S60 3rd Edition, FP2 Beta
S60 3rd Edition (initial release)
Platform Security
Capabilities: )
Article
Keywords: TParse, StringLoader, CFbsBitmap, TParse::Set(), StringLoader::LoadLC(), CFbsBitmap::Load()
Created: tapiolaitinen (25 Mar 2008)
Last edited: debjit.roy (14 Mar 2012)

Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Overview

This code snippet is one of the series of snippets that demonstrate how to implement support for international diversity. This snippet shows how to select a bitmap according to the locale settings of the device.

MMP file

The following libraries are required:

LIBRARY fbscli.lib

Resource files

data\[app].rls:

#ifndef __APP_LOC__
#define __APP_LOC__
 
#ifdef LANGUAGE_01 // Language code for UK
#include "..\data\app.l01"
#elif defined LANGUAGE_03 // Language code for German
#include "..\data\app.l03"
#endif
 
#endif // __APP_LOC__

Declare the location of the "English" bitmap into data\[app].l01:

// The paths in the following string are different for S60 3rd & 2nd Edition platforms
#ifdef EKA2
#define qtn_loc_bmpfile "%U\\resource\\apps\\Bitmap_01.mbm"
#else
#define qtn_loc_bmpfile "%U\\system\\apps\\Localization\\Bitmap_01.mbm"
#endif

Declare the location of the "German" bitmap into data\[app].l03:

// The paths in the following string are different for S60 3rd & 2nd Edition platforms
#ifdef EKA2
#define qtn_loc_bmpfile "%U\\resource\\apps\\Bitmap_03.mbm"
#else
#define qtn_loc_bmpfile "%U\\system\\apps\\Localization\\Bitmap_03.mbm"
#endif

In the resource file of the application (data\[app].rss), create a bitmap resource from the localized string:

RESOURCE TBUF256 r_loc_bmpfile { buf=qtn_loc_bmpfile; }

Source file

#include <stringloader.h>
// Find the drive where the application has been installed
TParse parse;
parse.Set(Application()->AppFullName(), 0, 0);
 
// Load the name of the bitmap from the resource file
HBufC* bmpFile = StringLoader::LoadLC(R_LOC_BMPFILE, parse.Drive());
 
// Create and load the bitmap
CFbsBitmap* bitmap = new (ELeave)CFbsBitmap;
CleanupStack::PushL(bitmap);
 
// Load the first bitmap (index 0) from a multi-bitmap file
User::LeaveIfError(bitmap->Load(*bmpFile, 0));
 
CleanupStack::Pop(bitmap);
 
// Draw the bitmap onto the screen
// ...
 
CleanupStack::PopAndDestroy(bmpFile);

Postconditions

A bitmap is selected according to the locale settings of the device.

See also

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