Revision as of 08:30, 28 June 2012 by hamishwillee (Talk | contribs)

Archived:SkinnedMesh vertices not attached to any bones may move erroneously (Known Issue)

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Archived.pngArchived: This article is archived because it is not considered relevant for third-party developers creating commercial solutions today. If you think this article is still relevant, let us know by adding the template {{ReviewForRemovalFromArchive|user=~~~~|write your reason here}}.

Article Metadata
Tested with
Devices(s): All devices
Most devices that have the API
Platform(s): S60 2nd Edition FP2
Series 40 2nd Edition
Series 40 2nd Edition
S60 2nd Edition FP2
S60 2nd Edition (initial release)
Created: User:Technical writer 1 (25 Aug 2005)
Last edited: hamishwillee (28 Jun 2012)


There is a bug in the Nokia M3G (JSR-184) implementation.


This can be avoided by attaching all vertices to at least one bone, which usually is the case with skinned models.

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