Asynchronous operations in Symbian and Qt
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Revision as of 08:28, 13 June 2012
This article provides a comparison between asynchronous request handling in Symbian and Qt.
The following table compares the Active Objects/Active Scheduler mechanism in Symbian and signals/slots in Qt.
|Asynchronous event handling for applications using asynchronous service providers||Active Object||Signal/Slot|
|Class hierarchy||User-defined classes that need to use asynchronous services should be derived from CActive.||User-defined classes should be derived from QObject or any classes derived from it.|
|Wait loop once asynchronous request is made||CActiveScheduler class emulates the wait loop if an asynchronous event is waiting to be completed. Once the event completes, it calls the respective handler, for example, RunL.||No separate wait loop is required. Signal/slot mechanism combined with application main loop takes care of this.|
|Asynchronous event handling in UI||Active scheduler is built-in with UI applications which makes the application wait in an infinite loop until the next event is received. Events are generated when the user interacts with the UI components.||QApplication manages the event loop for an application. Signals are built-in for standard UI components and are emitted (generated) when the user interacts with the UI components.|
|Function invoked when asynchronous event is completed||For user-defined classes, the standard function RunL is invoked.||For user-defined classes, you can define the signals, emit those signals, and decide which function (slot) should handle those signals.|
|Functions invoked when events/signals from standard UI components need to be handled||Standard functions such as OfferKeyEventL, HandlePointerEventL, and HandleCommandL are invoked.||There are standard signals defined but you can decide the slot where it needs to be called when the signal is emitted.|
|Input parameters for the standard function||The function parameters for standard functions (RunL, OfferKeyEventL) are predefined and cannot be changed.||Signal parameter(s) and slot parameter(s) can be decided by the developer. The advantage of this is that the class level variables can be reduced as they can be created in a function and passed in signals/slots as parameters when the signals and slots are being connected. Even standard signals with predefined parameters can be altered using QSignalMapper classes.|
|Number of asynchronous requests in user-defined class||There can be only one outstanding request in user-defined classes which will be serviced by RunL.||There can be many signals and slots connected in every class. Hence many requests can be serviced/processed.|
|User-defined events||Not possible.||User-defined classes can subclass standard classes and define their own signals. User-defined classes can also add their own signals.|
|Inter-object communication mechanism||No separate mechanism. The object whose information is required is usually kept as a member variable and standard C++ getter/setter functions are used. There is no direct mechanism of automatically getting intimated of the state information of an object.||Signals and slots can be used to exchange information between objects eliminating the need of an object being made a member variable of the class. The state of the object can also be tracked by making the object emit a signal and connecting the signal to a slot in the class.|
|Making asynchronous calls work like synchronous calls||Depending on whether the asynchronous function is executed in the same thread or different thread, one of the APIs in CActiveSchedulerWait or the API User::WaitForRequest() can be used.||QEventLoop can be used to achieve this:
QEventLoop eventLoop; connect(this, SIGNAL(TwmsAsyncFunctioncompleted()), &eventLoop, SLOT(quit())); eventLoop.exec(QEventLoop::ExcludeUserInputEvents); This will also block the UI events in case the user does not want to process them until the asynchronous operation completes.