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Category:Games

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* [http://projects.developer.nokia.com/JMESudokumaster Sudokumaster], JavaME, multiple resolution support and input methods.
 
* [http://projects.developer.nokia.com/JMESudokumaster Sudokumaster], JavaME, multiple resolution support and input methods.
* [http://projects.developer.nokia.com/JMEBattleTank Battletank], JavaME, sprites, tiles and audio playback.
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* [http://projects.developer.nokia.com/JMEBattleTank Battletank], JavaME, sprites, tiled graphics rendering, audio playback and In-App Purchase.
 
* [http://projects.developer.nokia.com/JMEDrumkit Drumkit], JavaME, touch input and audio playback.
 
* [http://projects.developer.nokia.com/JMEDrumkit Drumkit], JavaME, touch input and audio playback.
 
* [http://projects.developer.nokia.com/JRacerExample Racer], JavaME, sprites, gesture input and audio playback.
 
* [http://projects.developer.nokia.com/JRacerExample Racer], JavaME, sprites, gesture input and audio playback.

Revision as of 10:47, 9 January 2012

Welcome to the Games category of the Nokia Developer wiki. Here you will find not only a list of the wiki articles on games development for Nokia phones, but also links to examples of games in Nokia Developer Projects, recordings of presentations about games development, and much more.

Contents

Articles


Projects

Series 40 games examples

  • Sudokumaster, JavaME, multiple resolution support and input methods.
  • Battletank, JavaME, sprites, tiled graphics rendering, audio playback and In-App Purchase.
  • Drumkit, JavaME, touch input and audio playback.
  • Racer, JavaME, sprites, gesture input and audio playback.

Symbian / Meego games examples

  • EPONG, Qt, Symbian C++, portable game engine, EGL, OpenGL ES 2.0 rendering, GOOM handling, audio playback and mixing, touch input, vibra, sensors, HDMI 720p output and In-App Purchase.
  • Qt GameEnabler Framework, Qt, EGL, OpenGL ES 2.0 rendering, audio playback and mixing and input.
  • Quickhit, Qt, QML scripting, sprites and audio playback.
  • GoatOfTheHill, Qt, OpenGL ES 2.0, audio playback and touch input.
  • DJ TurnTable, Qt, QML scripting and audio playback.
  • Solitaire, Qt, 2D graphics and SVG rendering.
  • QML Box2D, Qt, QML and Box2D physics.
  • NFC P2P, Qt, QML, NFC and multiplayer.
  • Battleships, Qt, bluetooth and multiplayer.
  • Space Blok Qt, Qt, Qt3D, 3D graphics, physics and audio playback.
  • Bullet Dice, QtOpenGL, 3D graphics and physics.
  • SpriteBatchQt, Portable sprite rendering library that supports OpenVG 1.1, OpenGL ES 1.1/2.0 and QPainter rendering.
  • Moto Trial Racer, Qt, sprites, sensors and Box2D physics and In-App Purchase.

Windows Phone games examples


Webinars

Optimising 2D and 3D Games for New Symbian Belle Phones

Creating 2D-Graphics-Accelerated Games for the Nokia 500 Phone with Qt

Developing In-App Purchase Enabled Games with Qt

Getting Started with NFC on Qt

Developing Games for Series 40 with Java™ Technology

Developing a Casual Game with Qt Quick

Developing Games for Symbian^3 Devices with Qt

Developing Games for Symbian^3 Devices with Symbian C++



Discussion Board

Learning Materials

Nokia Developer landing page for all learing content.


Subcategories

This category has the following 2 subcategories, out of 2 total.

G

Pages in category "Games"

The following 57 pages are in this category, out of 57 total.

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G cont.

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O cont.

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