Hands-on with Marketing in a Box
This article deals with utilizing the Marketing Guidance and Digital Marketing Toolkit that Nokia provide to developers as part of Marketing in a Box.
Note: This is a community entry in the Series 40 Webinars - Contribute and Win Competition 2013Q1 with Marketing in a Box competition.
Through research, Nokia have found that 58% of app developers are looking for guidance when it comes to marketing their applications. Marketing in a Box (MiB) is an initiative created by Nokia to provide assistance to those developers. The MiB page iitself consists of two parts. The first part (Marketing Guidance) is a series of videos and a document that talks about what a developer should consider before marketing an application. The second part (Digital Marketing Toolkit) is an application that generates digital marketing assets (images, videos, banners, website) that a user can use in order to promote their app.
Please note that this article refers to the beta version of MiB, therefore the functionality and user experience witnessed by the author may differ to that of other users.
The Marketing Guidance page provides a collection of videos that provide a summary of what a developer needs to consider before, during, and after an app launch. The real meat of the Marketing Guidance comes in the document that is linked to on the page called "A Shortcut to Marketing Success". The document consists of the following six chapters.
- Owned media preparation
- In-app business models
- Bought and earned media
- Launch preparation
Warning: Before I start with a review of the guide, I would have one minor criticism that it isn't immediately obviously that the guide even exists on the page (it's linked to from an image). Given the fact that some of the entries to this Wiki competition make no mention of the guide whatsoever, I think that the MiB team would need to consider making it more obvious that the document exists (perhaps even converting it to a HTML UI component that stands out more than a static image at the bottom of the page.
Owned media preparation
The first chapter starts with the prospective app developer looking at exactly what kind of app they want to create and how they are able to try and find a niche in the market. After that, it looks at the creation of a web site and how to optimize that site using SEO techniques. The chapter then looks at creation social media outlets and then finishes with looking at beta testing and video creation.
In-app business models
The second chapter looks at the business model of your application, focusing on two areas to generate revenue (in-app advertising and in-app purchasing).
Bought and earned media
The third chapter discusses the different free and paid strategies that you can utilize to increase awareness of your application and increase downloads.
In the fourth chapter, the document looks at ensuring that everything is ready for when you decide to go live with your application.
With your app published, the 5th chapter looks at listening to your customers in order to add new functionality and fix any issues that they may encounter in your application.
MENTION THE MOST WANTED FEATURE LIST THAT A LOT OF ANDROID APPLICATIONS USE.
The final chapter then discusses how you should monitor your application, website and other marketing assets in order to learn how your application is performing and whether you need to tweak anything in order to stimulate interest and downloads.
Digital Marketing Toolkit - nuances and bugs
1. Digital Marketing Toolkit names.
The first thing I noticed when I went to create my Digital Marketing Toolkit was that the name of my app exceed 25 characters (my app name was actually 26 characters), so this required me to remove one of the spaces. This field should probably have the same max length attribute as an app name has in the Nokia Store.
2. Digital Marketing Toolkit category duplication.
The next thing I noticed was when specifying the category for my application in the toolkit was that there was duplication of some of the category names. This drop down needs a little bit of tidying up as well.
3. Limited images for video creation.
Having the toolkit linked to the images where your application is hosted on the Store is definitely useful, but I would have liked to have had the chance to overwrite these images with my own. In my case, the images for my app on the Nokia Store were a little too low-res and unfortunately came out a little grainy on the video.
4. Possible issue with Screenshot Selection heading.
When crating the banners under the Screenshot Selection heading, I was presented with these images. Perhaps I missed something, but I am not sure what these are supposed to represent.The images certainly don't seem to sync with the Live Preview.
5. Syncing assets with Youtube.
Another thing I found was when linked the newly created video with my Youtube account, I needed to go back and try again twice. I am not sure why this happened as I was logged into my Youtube account, but it was awkward having to use the browser back button rather than the application asking me did I want to try again. Also, I would suggest that when syncing video with Youtube, that Nokia provide the format that it expects when linking with a Youtube channel or video.
List of marketing assets relevant to this article
Overall, the experience of using Marketing in a Box has been very positive and the guides and tools provided most definitely provided added value to this developer. The fact that Nokia are providing this kind of help to developers already puts them ahead from the competition. Having said that, with some minor changes and improvements, Nokia could really put some serious distance between themselves and their competition.