Namespaces

Variants
Actions

Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries over the next few weeks. Thanks for all your past and future contributions.

Revision as of 04:31, 13 February 2012 by hamishwillee (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Talk:Image usability design guidelines

From Wiki
Jump to: navigation, search
{{{width}}}
21 Sep
2009
Article Review by Larry101 (20090921)

This article provides some useful advice regarding the use of images in mobile applications. It raises several important points regarding the use of images both from a general usability perspective and also with respect to mobile applications. Several useful points are mentioned which are particularly relevant in the mobile domain. It is extremely important that images are scaled according to the aspect ratio of the mobile phone in question. Distorted images look very unprofessional and can result in a major degrade in the quality of the image. Another important point which the article raises and which is relevant in the mobile domain is the need to consider different lighting conditions. If the user is outside, it may be difficult for him/her to distinguish detail in images. As a result, the mobile application designer/developer should always ensure that if detail needs to be distinguished, there is sufficient contrast to distinguish between information in the foreground and the background. Finally, the point regarding not over-doing the use of images in mobile applications is very important. Besides the fact that images can clutter the display, they are also computationally expensive to render and consume a lot of space in memory. Furthermore, scaling images is not efficient in Java ME, as this typically needs to be done by processing the underlying pixel array (unless SVG images are used).
 

Was this page helpful?

Your feedback about this content is important. Let us know what you think.

 

Thank you!

We appreciate your feedback.

×