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Usability & Design Resources

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[[Category:Usability]]
 
Most of these articles can be found on the Nokia Forum site.  
 
Most of these articles can be found on the Nokia Forum site.  
  
 
== '''S60''' ==
 
== '''S60''' ==
  
[[http://ncsp.forum.nokia.com/download/?asset_id=http%3A//sw.nokia.com/id/7e457a32-caf7-41bf-889f-162ff3bef363/S60_UI_Style_Guide_v1_2_en.pdf  S60 UI Style Guide (PDF)]]: Just what it sounds like.
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[http://ncsp.forum.nokia.com/download/?asset_id=http%3A//sw.nokia.com/id/7e457a32-caf7-41bf-889f-162ff3bef363/S60_UI_Style_Guide_v1_2_en.pdf  S60 UI Style Guide (PDF)]: Just what it sounds like.
  
[[http://ncsp.forum.nokia.com/download/?asset_id=http%3A//sw.nokia.com/id/dc1ce8b7-ff8e-4076-b01a-a491eb0638f0/Series60_DP_2_0_Usability_Guidelines_For_J2ME_Games_v1_0_en.pdf   Series 60 Usability Guidelines for J2ME Games (PDF)]]: This is a really useful document. Many issues addressed will be useful to not only Flash Lite developers but creators of small advertising or content based application. Also includes sections on game experience and gameplay.
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[http://ncsp.forum.nokia.com/download/?asset_id=http%3A//sw.nokia.com/id/dc1ce8b7-ff8e-4076-b01a-a491eb0638f0/Series60_DP_2_0_Usability_Guidelines_For_J2ME_Games_v1_0_en.pdf Series 60 Usability Guidelines for J2ME Games (PDF)]: This is a really useful document. Many issues addressed will be useful to not only Flash Lite developers but creators of small advertising or content based application. Also includes sections on game experience and gameplay.
  
[[http://sw.nokia.com/id/34762388-9434-4c42-9c5e-3e545b0975ea/S60_Platform_Visualization_and_Graphic_Design_Guideline_v1_0_en.pdf   S60 Platform: Visualization and Graphic Design Guidelines]]: This document discusses graphic design for the mobile world including use of color, contrast, animation, and icon design, and gives tips on how to make the most of the small screen of a mobile device. The example images relate to the S60 platform and the QVGA display resolution, but the same design principles can be applied to virtually any mobile platform, device, or display.
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[http://sw.nokia.com/id/34762388-9434-4c42-9c5e-3e545b0975ea/S60_Platform_Visualization_and_Graphic_Design_Guideline_v1_0_en.pdf S60 Platform: Visualization and Graphic Design Guidelines]: This document discusses graphic design for the mobile world including use of color, contrast, animation, and icon design, and gives tips on how to make the most of the small screen of a mobile device. The example images relate to the S60 platform and the QVGA display resolution, but the same design principles can be applied to virtually any mobile platform, device, or display.
  
 
== '''Games''' ==
 
== '''Games''' ==
  
[[http://nds2.fds-forum.nokia.com/p/d/fds_forum/8dff4326-3979-4149-96c0-5fa95a14a3cb/Turn_Limitation_into_Strength_Design_One-Button_Games_v1_0_en.pdf/Turn_Limitation_into_Strength_Design_One-Button_Games_v1_0_en.pdf?fdptoken=1306558716_f8a43d88ea1a89c7767ca96da8864781  Turn Limitations into Strengths: Design one Button Games (PDF)]]: Short but useful article with reference to an old [[http://www.gamasutra.com/view/feature/2316/one_button_games.php  Gamasutra article/tutorial]] and a great quote by Noah Falstein “When you find yourself constrained by a difficult circumstance or combination of limitations in design, look for a solution that turns those very limitations into a fun solution. Try to make the limitations work in your favor, not against you.”
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[http://www.developer.nokia.com/info/sw.nokia.com/id/8dff4326-3979-4149-96c0-5fa95a14a3cb/Turn_Limitation_into_Strength_Design_One-Button_Games_v1_0_en.pdf.html Turn Limitations into Strengths: Design one Button Games (PDF)]: Short but useful article with reference to an old [http://www.gamasutra.com/view/feature/2316/one_button_games.php  Gamasutra article/tutorial] and a great quote by Noah Falstein “When you find yourself constrained by a difficult circumstance or combination of limitations in design, look for a solution that turns those very limitations into a fun solution. Try to make the limitations work in your favor, not against you.”
  
[[http://www.forum.nokia.com/main/technical_services/usability/games_usability_guidelines.html  Top 10 Game Usability Guidelines]]: From the Nokia Forum Usability section.
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[http://www.forum.nokia.com/main/technical_services/usability/games_usability_guidelines.html  Top 10 Game Usability Guidelines]: From the Nokia Forum Usability section.
  
[[http://nds2.fds-forum.nokia.com/p/d/fds_forum/6714a2e2-ea01-4aeb-9660-e27f435513c5/Single_Player_Games_v1_01.pdf/Single_Player_Games_v1_01.pdf?fdptoken=1306557140_dce5f7b8b5efe989e66149b3c9f401b2  Designing Single-Player Mobile Game (PDF)]] : Interesting little white paper discussing theoretical and practical issues in the design of single player games for mobile devices.  
+
[http://www.developer.nokia.com/info/sw.nokia.com/id/6714a2e2-ea01-4aeb-9660-e27f435513c5/Single_Player_Games_v1_01.pdf.html Designing Single-Player Mobile Game (PDF)] : Interesting little white paper discussing theoretical and practical issues in the design of single player games for mobile devices.  
  
[[http://nds2.fds-forum.nokia.com/p/d/fds_forum/5ed5c7a3-73f3-48ab-8e1e-631286fd26bf/Mobile_Game_Playability_Heuristics_v1_0_en.pdf/Mobile_Game_Playability_Heuristics_v1_0_en.pdf?fdptoken=1308288701_b03a58b234bea8adcf9cdd92ff024c02  Mobile Game Playability Heuristics (PDF)]] : An introduction to heuristics as they apply to mobile games.
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[http://www.developer.nokia.com/info/sw.nokia.com/id/5ed5c7a3-73f3-48ab-8e1e-631286fd26bf/Mobile_Game_Playability_Heuristics_v1_0_en.pdf.html Mobile Game Playability Heuristics (PDF)] : An introduction to heuristics as they apply to mobile games.
  
[[http://nds2.fds-forum.nokia.com/p/d/fds_forum/efbc3add-2217-4e51-bdcb-ddb7961cd9ad/Mobile_Game_Graphics_Overcoming_the_Small_Screen_Challenge_v1_0_en.pdf/Mobile_Game_Graphics_Overcoming_the_Small_Screen_Challenge_v1_0_en.pdf?fdptoken=1306558642_0dbd4391c7712870b7a4e90adb75dcc0  Mobile Game Graphics – Overcoming the Small Screen Challenge]]: Best practices and visual examples related to designing games for small screens.
+
[http://www.developer.nokia.com/info/sw.nokia.com/id/efbc3add-2217-4e51-bdcb-ddb7961cd9ad/Mobile_Game_Graphics_Overcoming_the_Small_Screen_Challenge_v1_0_en.pdf.html Mobile Game Graphics – Overcoming the Small Screen Challenge]: Best practices and visual examples related to designing games for small screens.
  
 
== '''Java ME''' ==
 
== '''Java ME''' ==
  
[[http://nds2.fds-forum.nokia.com/p/d/fds_forum/c3eeab2b-05e3-4a64-b4af-7b7be8cd1d49/User_Experience_Checklist_For_J2ME_Applications_v1_0_en.pdf/User_Experience_Checklist_for_Java_ME_Applications_v1_0_en.pdf?fdptoken=1306555529_66580ae0656393d995764b2cc7deda90  User Experience Checklist for Java ME Applications(PDF)]]: A good reference with headings to indicate which checklist items apply best to which OS or type of application (ie. games etc.) Lots of good stuff including handy tips like “Application has been tested with actual end-users, not just in-house developers, The user is not forced to guess the right format for information and Obscenity or foul language is not used.” LOL!
+
[http://www.developer.nokia.com/info/sw.nokia.com/id/c3eeab2b-05e3-4a64-b4af-7b7be8cd1d49/User_Experience_Checklist_For_J2ME_Applications_v1_0_en.pdf.html User Experience Checklist for Java ME Applications(PDF)]: A good reference with headings to indicate which checklist items apply best to which OS or type of application (ie. games etc.) Lots of good stuff including handy tips like “Application has been tested with actual end-users, not just in-house developers, The user is not forced to guess the right format for information and Obscenity or foul language is not used.” LOL!
  
 
== '''Mobile Web''' ==
 
== '''Mobile Web''' ==
  
[[http://nds2.fds-forum.nokia.com/p/d/fds_forum/4f7b6805-47d7-4914-885c-6ef2b487adf6/Series_60_Platform_Designing_XHTML_MP_Content_v1_4_en.pdf/S60_Platform_Designing_XHTML_MP_Content_v1_4_en.pdf?fdptoken=1306553954_9b09bd3f0d7ad490921ddadc07b68519  Designing XHTML MP Content (PDF)]]: Includes a checklist of “top guidelines for optimizing mobile XHTML services” as well as details on each XHTML MP element. Found through the [[http://www.w3.org/TR/mobile-bp/#related  W3C Mobile Web Best Pactices]] reference section.
+
[http://www.developer.nokia.com/info/sw.nokia.com/id/4f7b6805-47d7-4914-885c-6ef2b487adf6/Series_60_Platform_Designing_XHTML_MP_Content_v1_4_en.pdf.html Designing XHTML MP Content (PDF)]: Includes a checklist of “top guidelines for optimizing mobile XHTML services” as well as details on each XHTML MP element. Found through the [[http://www.w3.org/TR/mobile-bp/#related  W3C Mobile Web Best Pactices]] reference section.
  
[[http://www.developer.nokia.com/Develop/  Nokia Web Browser Design Guide]]: A 5 part series discussing features, design and best practices in development for the Nokia mobile browser.(A PDF version is [[http://www.developer.nokia.com/info/sw.nokia.com/id/f8057b17-e5d7-43da-929f-34b33459d383/Nokia_Web_Browser_Design_Guide_v1_0_en.pdf.html  also available]].)
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[http://www.developer.nokia.com/Develop/  Nokia Web Browser Design Guide]: A 5 part series discussing features, design and best practices in development for the Nokia mobile browser.(A PDF version is [http://www.developer.nokia.com/info/sw.nokia.com/id/f8057b17-e5d7-43da-929f-34b33459d383/Nokia_Web_Browser_Design_Guide_v1_0_en.pdf.html  also available].)
  
[[http://www2.research.att.com/~rjana/WF12_Paper1.pdf  Browsing on Mobile Phones]]: Short paper from Nokia discussing usability as it relates to mobile web content and the Opera-style single column layout.
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[http://www2.research.att.com/~rjana/WF12_Paper1.pdf  Browsing on Mobile Phones]: Short paper from Nokia discussing usability as it relates to mobile web content and the Opera-style single column layout.
  
 
== '''Culture and Internationalization''' ==
 
== '''Culture and Internationalization''' ==
  
[[http://www.developer.nokia.com/info/sw.nokia.com/id/5679f372-7597-4371-b37d-dc0341b77642/Tip_of_the_Month_Usability_Culturally_Speaking_v1_0_en.pdf.html  Usability Culturally Speaking]]: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc.
+
[http://www.developer.nokia.com/info/sw.nokia.com/id/5679f372-7597-4371-b37d-dc0341b77642/Tip_of_the_Month_Usability_Culturally_Speaking_v1_0_en.pdf.html  Usability Culturally Speaking]: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc.
  
 
== '''Books on Mobile Design''' ==
 
== '''Books on Mobile Design''' ==
  
[[http://www.amazon.co.uk/Designing-Small-Screens-Carola-Zwick/dp/2940373078  Designing for Small Screens]] by by Carola Zwick and Burkhard Schmitz is a good introduction to visual and interaction design for small screens. Includes lots of great visuals!
+
[http://www.amazon.co.uk/Designing-Small-Screens-Carola-Zwick/dp/2940373078  Designing for Small Screens] by by Carola Zwick and Burkhard Schmitz is a good introduction to visual and interaction design for small screens. Includes lots of great visuals!
  
[[http://www.amazon.co.uk/Mobile-Interaction-Design-Matt-Jones/dp/0470090898/ref=pd_bxgy_b_text_b/203-0811244-1364754  Mobile Interaction Design]] by Matt Jones and Gary Marsden includes a good history of mobile design as well as in-depth guidelines and case studies.
+
[http://www.amazon.co.uk/Mobile-Interaction-Design-Matt-Jones/dp/0470090898/ref=pd_bxgy_b_text_b/203-0811244-1364754  Mobile Interaction Design] by Matt Jones and Gary Marsden includes a good history of mobile design as well as in-depth guidelines and case studies.
  
[[http://www.amazon.co.uk/Personal-Content-Experience-Managing-Digital/dp/0470034645/ref=sr_1_1/203-0811244-1364754?ie=UTF8&s=books&qid=1180627593&sr=1-1  Personal Content Experience: Managing Digital Life in the Mobile Age]] by Juha Lehikoinen, Ilkka Saminen, Antti Aaltonen , Pertti Huuskonen (all from Nokia) Includes a chapter on UI and interaction design.
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[http://www.amazon.co.uk/Personal-Content-Experience-Managing-Digital/dp/0470034645/ref=sr_1_1/203-0811244-1364754?ie=UTF8&s=books&qid=1180627593&sr=1-1  Personal Content Experience: Managing Digital Life in the Mobile Age] by Juha Lehikoinen, Ilkka Saminen, Antti Aaltonen , Pertti Huuskonen (all from Nokia) Includes a chapter on UI and interaction design.
 
--[[User:Yiibu steph|Yiibu steph]] 18:49, 31 May 2007 (UTC)
 
--[[User:Yiibu steph|Yiibu steph]] 18:49, 31 May 2007 (UTC)
[[Category:Usability]]
 

Revision as of 08:13, 11 August 2011

Most of these articles can be found on the Nokia Forum site.

Contents

S60

S60 UI Style Guide (PDF): Just what it sounds like.

Series 60 Usability Guidelines for J2ME Games (PDF): This is a really useful document. Many issues addressed will be useful to not only Flash Lite developers but creators of small advertising or content based application. Also includes sections on game experience and gameplay.

S60 Platform: Visualization and Graphic Design Guidelines: This document discusses graphic design for the mobile world including use of color, contrast, animation, and icon design, and gives tips on how to make the most of the small screen of a mobile device. The example images relate to the S60 platform and the QVGA display resolution, but the same design principles can be applied to virtually any mobile platform, device, or display.

Games

Turn Limitations into Strengths: Design one Button Games (PDF): Short but useful article with reference to an old Gamasutra article/tutorial and a great quote by Noah Falstein “When you find yourself constrained by a difficult circumstance or combination of limitations in design, look for a solution that turns those very limitations into a fun solution. Try to make the limitations work in your favor, not against you.”

Top 10 Game Usability Guidelines: From the Nokia Forum Usability section.

Designing Single-Player Mobile Game (PDF) : Interesting little white paper discussing theoretical and practical issues in the design of single player games for mobile devices.

Mobile Game Playability Heuristics (PDF) : An introduction to heuristics as they apply to mobile games.

Mobile Game Graphics – Overcoming the Small Screen Challenge: Best practices and visual examples related to designing games for small screens.

Java ME

User Experience Checklist for Java ME Applications(PDF): A good reference with headings to indicate which checklist items apply best to which OS or type of application (ie. games etc.) Lots of good stuff including handy tips like “Application has been tested with actual end-users, not just in-house developers, The user is not forced to guess the right format for information and Obscenity or foul language is not used.” LOL!

Mobile Web

Designing XHTML MP Content (PDF): Includes a checklist of “top guidelines for optimizing mobile XHTML services” as well as details on each XHTML MP element. Found through the [W3C Mobile Web Best Pactices] reference section.

Nokia Web Browser Design Guide: A 5 part series discussing features, design and best practices in development for the Nokia mobile browser.(A PDF version is also available.)

Browsing on Mobile Phones: Short paper from Nokia discussing usability as it relates to mobile web content and the Opera-style single column layout.

Culture and Internationalization

Usability Culturally Speaking: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc.

Books on Mobile Design

Designing for Small Screens by by Carola Zwick and Burkhard Schmitz is a good introduction to visual and interaction design for small screens. Includes lots of great visuals!

Mobile Interaction Design by Matt Jones and Gary Marsden includes a good history of mobile design as well as in-depth guidelines and case studies.

Personal Content Experience: Managing Digital Life in the Mobile Age by Juha Lehikoinen, Ilkka Saminen, Antti Aaltonen , Pertti Huuskonen (all from Nokia) Includes a chapter on UI and interaction design. --yiibu_steph 18:49, 31 May 2007 (UTC)

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