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Utility to quickly check Qt and Qt Mobility versions

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[[Category:Qt]][[Category:Qt Mobility]]
 
[[Category:Qt]][[Category:Qt Mobility]]
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{{CodeSnippet
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|id=
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|platform=Symbian
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|devices=Emulator/ N900
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|category=Qt
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|subcategory=
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|creationdate=
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|keywords= QGLFormat
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}}
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==Introduction==
 
==Introduction==
 
{{Abstract| This article shows how to find out the current version of [[Qt]], [http://doc.qt.nokia.com/qtmobility-1.2/ Qt Mobility] and also [http://www.opengl.org/ OpenGL].}}
 
{{Abstract| This article shows how to find out the current version of [[Qt]], [http://doc.qt.nokia.com/qtmobility-1.2/ Qt Mobility] and also [http://www.opengl.org/ OpenGL].}}
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You should compile this example for yourself using the SDK for your target device.
 
You should compile this example for yourself using the SDK for your target device.
 
==Tested on==
 
 
* Emulator
 
* Nokia N900
 

Revision as of 16:14, 14 June 2011


Article Metadata
Tested with
Devices(s): Emulator/ N900
Compatibility
Platform(s): Symbian
Symbian
Article
Keywords: QGLFormat
Created: ()
Last edited: somnathbanik (14 Jun 2011)


Introduction

This article shows how to find out the current version of Qt, Qt Mobility and also OpenGL.


Prerequisities

You would need the Qt SDK installed to compile the utility example code.

Example code

#include <QtGui>
#include <QtOpenGL>
#include <qmobilityglobal.h>
 
const char* openglVersion()
{
const char *OpenGLVersion;
switch (QGLFormat::openGLVersionFlags()) {
case QGLFormat::OpenGL_Version_1_1:
OpenGLVersion = "OpenGL 1.1";
break;
case QGLFormat::OpenGL_Version_1_2:
OpenGLVersion = "OpenGL 1.2";
break;
case QGLFormat::OpenGL_Version_1_3:
OpenGLVersion = "OpenGL 1.3";
break;
case QGLFormat::OpenGL_Version_1_4:
OpenGLVersion = "OpenGL 1.4";
break;
case QGLFormat::OpenGL_Version_1_5:
OpenGLVersion = "OpenGL 1.5";
break;
case QGLFormat::OpenGL_Version_2_0:
OpenGLVersion = "OpenGL 2.0";
break;
case QGLFormat::OpenGL_Version_2_1:
OpenGLVersion = "OpenGL 2.1";
break;
case QGLFormat::OpenGL_Version_3_0:
OpenGLVersion = "OpenGL 3.0";
break;
case QGLFormat::OpenGL_ES_CommonLite_Version_1_0:
OpenGLVersion = "OpenGL ES Common Lite 1.0";
break;
case QGLFormat::OpenGL_ES_Common_Version_1_0:
OpenGLVersion = "OpenGL ES Common Lite 1.0";
break;
case QGLFormat::OpenGL_ES_CommonLite_Version_1_1:
OpenGLVersion = "OpenGL ES Common Lite 1.1";
break;
case QGLFormat::OpenGL_ES_Common_Version_1_1:
OpenGLVersion = "OpenGL ES Common Lite 1.1";
break;
case QGLFormat::OpenGL_ES_Version_2_0:
OpenGLVersion = "OpenGL ES 2.0";
break;
case QGLFormat::OpenGL_Version_None:
default:
OpenGLVersion = "No Open GL";
break;
}
return OpenGLVersion;
}
 
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
 
QFont font("Nokia Sans", 32);
QLabel label;
label.setFont(font);
label.setText(QString("%1Qt: %2<br>Runtime Qt: %3<br>Qt Mobility: %4<br>OpenGL: %5")
.arg(qstrcmp(QT_VERSION_STR, qVersion()) ? "<h1 style=\"color: red\">Mismatch detected!</h1>" : "")
.arg(QT_VERSION_STR)
.arg(qVersion())
.arg(QTM_VERSION_STR)
.arg(openglVersion()));
label.setAlignment(Qt::AlignCenter);
label.show();
 
return a.exec();
}

The QGLFormat class specifies the display format of an OpenGL rendering context.

You should compile this example for yourself using the SDK for your target device.

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