Documents/Examples
Latest Documents/Examples
Application of the Week: WebMessenger
WebMessenger Mobile for Microsoft Office Communications Server is now available for use on Nokia S60 3rd Edition devices, creating new opportunities for business collaboration among office-based and mobile professionals.
Forum Nokia Innovation Series: WebMessenger Mobile
The latest selection in the Forum Nokia Innovation Series is WebMessenger Mobile for Microsoft Office Communications Server. WebMessenger is available for use on Nokia S60 3rd Edition devices, creating new opportunities for business collaboration among office-based and mobile professionals.
Application of the Week: Whrrl
Whrrl is a free, social-discovery tool that combines in-depth data and personal recommendations from the user’s social circles with location-based services. Whrrl users have instant access to millions of points of interest throughout the U.S.

RSS Support in Nokia Video Center
Learn about the Real Simple Syndication (RSS) usage supported by the Nokia Video Center application. Nokia Video Center supports RSS for video service metadata descriptions. Metadata defines additional information about the content to help selecting the video that is interesting to the user.

Flash Lite: Tips and Tricks
This document lists some useful tips and tricks to assist in creating content and applications using Adobe Flash Lite on Nokia platforms.
Application of the Week: Plusmo
Plusmo is a leading provider of mobile “widgets” that deliver rich, personalized experiences for consumers on a broad range of Nokia devices. Plusmo’s service enables people to extend social networking, track live sports, get news updates, watch videos, and play games through their mobile phones anytime and anywhere. Click on any of the links to the right to learn more about Plusmo.
Forum Nokia Innovation Series: WebMessenger Mobile
The latest selection in the Forum Nokia Innovation Series is WebMessenger Mobile for Microsoft Office Communications Server. WebMessenger is available for use on Nokia S60 3rd Edition devices, creating new opportunities for business collaboration among office-based and mobile professionals.

Adobe Flash Lite 2.x Components for Mobile Development
This package provides components for Adobe Flash Professional 8 and Adobe Flash CS3. The package includes mobile components for status indicators (device battery charge and signal level) and a general list component. The components can be further customized with custom graphics and parameters.

SNAP Mobile: Device and Network Test Instructions
This document gives developers a guide to the SNAP Mobile Device and Network testing tool. The SNAP Mobile Device and Network testing tool is designed to help developers determine the compatibility of certain devices and networks with SNAP Mobile. This document provides instructions for: setting up the testing tool on the device(s) to be tested; conducting the test; and reviewing test results.

SNAP Mobile SDK Javadocs
The Javadocs describe the packages, specifying the classes and usage, in the SNAP Mobile API.

SNAP Mobile: Getting Started
This document provides a quick and easy starting point for developers who want to begin working with the SNAP Mobile Client SDK. It gives an overview of SDK contents and outlines what developers should consider when setting up their development environment.

SNAP Mobile: Game Compliance Testing Guide
This document provides a detailed explanation of the SNAP Mobile Game Compliance Testing process. It includes a description of the SNAP Mobile Emulation Environment’s functions and features; instructions for setting up the SNAP Mobile Emulation Environment; procedures for conducting various types of tests, including the precompliance test; and, detailed steps for each stage of the process from initial development to final compliance testing.

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

SNAP Mobile: Server Administration Guide for Game Developers
This guide provides instructions for configuring the SNAP Mobile Development server environment through the CSR tool. It is intended for game developers who are using the SNAP Mobile SDK to implement rankings and asset management functionality in a multiplayer game.

C++ Developer's Library
The C++ Developer's Library is an integrated package of information for developers wishing to use the S60 platform to develop mobile C++ applications and services. The library includes a C++ API Reference Guide. It also provides links to the Symbian OS online library, and to documentation and example applications available on Forum Nokia. The main library focuses on the S60 releases that have a wide representation on the market, while the extension library introduces the features of the newest S60 releases, for future devices. The libraries are available as a stand-alone version, as an Eclipse plug-in and in HTML format online. The stand-alone and Eclipse plugin formats support searching through the Eclipse platform.

Series 40 Platform: Introductory White Paper
This document provides an overview of the Series 40 platform.

Series 40 Platform: FAQ
This document answers questions developers and business managers ask about the Series 40 platform.

Java™ Technology FAQ
This document answers frequently asked questions about Nokia’s implementation and support for Java™ technology.

S60 Platform: Bluetooth API Developer's Guide
This document provides information on how to develop Bluetooth applications in C++. In Symbian OS, the Bluetooth API consists of various components, and there are also some additional S60 APIs. The document describes how to perform typical Bluetooth tasks such as discoverability and service advertising, device and service discovery, and communication using different protocols. Security and platform security, configurations, and changes in the Bluetooth API v2 architecture (introduced in S60 2nd Edition, Feature Pack 2) are also described. The document provides several code snippets from separately published code examples.

S60 3rd Edition: Creating Custom Message Type Modules (with Example)
Download this C++ document and code example to learn how to create Message Type Modules (MTMs) for S60 3rd Edition and later releases. The target audience is e-mail developers implementing their own e-mail protocol (for example, Push e-mail service), where preinstalled S60 platform e-mail MTMs (POP3, IMAP4) cannot be used. The package demonstrates how to develop and install an MTM, how to create an account (mailbox), how to create a simple viewer/editor implemented as a server application, how to provide support to send from other applications, and how to receive notifications of new messages. Message sending and receiving are echoed locally. Note that Symbian platform security imposes heavy capability requirements for MTMs (up to ALL -TCB capabilities) and thus the application has to be signed using the Manufacturer Approved Developer Certificate.




