ImageFusionFilter Class

Inserts an image on the current image with a separately defined alpha mask.

Inheritance Hierarchy

System..::..Object  Nokia.Graphics.Imaging..::..ImageFusionFilter

Namespace: Nokia.Graphics.ImagingAssembly: Nokia.Graphics.Imaging (in Nokia.Graphics.Imaging.dll) Version:


public sealed class ImageFusionFilter : IFilter, 
Visual Basic
Public NotInheritable Class ImageFusionFilter 
	Implements IFilter, __IImageFusionFilterPublicNonVirtuals
Visual C++
public ref class ImageFusionFilter sealed : IFilter, 



This sample takes CameraCaptureTask result photo and applies a filter to it.

Universal apps:


async void CaptureTask_Completed(object sender, PhotoResult e)
    // Create a source to read the image from PhotoResult stream
    using (var source = new StreamImageSource(e.ChosenPhoto))
        // Create effect collection with the source stream
        using (var filters = new FilterEffect(source))
            ImageFusionFilter sampleFilter;

            // Create a plain red image
            using (var colorSource = new ColorImageSource(new Windows.Foundation.Size(768, 1280), Windows.UI.Color.FromArgb(255, 255, 0, 0)))
                // Read a mask image file
                const string imageFile = @"Assets\mask.jpg";
                var file = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(imageFile);
                var maskSource = new StorageFileImageSource(file);

                // Initialize the filter
                sampleFilter = new ImageFusionFilter(colorSource, maskSource, false);

            filters.Filters = new IFilter[] { sampleFilter };

            // Create a target where the filtered image will be rendered to
            var target = new WriteableBitmap((int)ImageControl.ActualWidth, (int)ImageControl.ActualHeight);

            // Create a new renderer which outputs WriteableBitmaps
            using (var renderer = new WriteableBitmapRenderer(filters, target))
                // Render the image with the filter(s)
                await renderer.RenderAsync();

                // Set the output image to Image control as a source
                ImageControl.Source = target;
Visual Basic

Visual C++

Last updated 19 June 2014

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